Über 灯守
When the lamps go out, the world turns to ash.
Long ago, sacred lamps were lit across the world to seal away the great calamity known as the Sleeper.
Those who tend them and keep them from dying are called Lampkeepers.
But now, one by one, the lamps are going out — starting from the north.
Where the light fails, ash creeps in, and every living thing it touches is remade into something grey and still.
Hina, an apprentice Lampkeeper, leaves her hamlet to follow her master, who vanished leaving only a single line behind: "I am going north, to the Great Lighthouse."
At the end of her journey to cut off the source of the ash waits a cruel truth — one hidden inside the light itself.
[hr][/hr]Features
■ Command-based exploration
Look. Examine. Talk. Comb through hand-crafted scenes one command at a time, turning up the clues others walked past. A classic adventure-game feel, applied to a world quietly sinking into ash.
■ Puzzles that never repeat themselves
Combination locks, substitution ciphers, item crafting, markings revealed only by lantern light — every one of the ten chapters brings a different kind of puzzle, drawn from escape-room design. What worked last chapter will not work again.
■ Turn-based battles you have to solve
Armor that shrugs off steel until magic shatters it. Enemies that brace to counter. Weaknesses that rotate as you fight. Bosses that change shape at half health. Swinging blindly will not carry you — read the tell, strike the weakness, break them open.
■ Ten chapters, roughly ten hours
A single, focused story that tightens toward a truth folded twice over. What waits at the end of the road is a bittersweet choice.
■ Time Attack mode
Unlocked after your first clear. Fixed encounters and a fixed seed make every run fully deterministic — pure execution, chasing your best time.
[hr][/hr]Languages
Japanese and English (interface / subtitles)