Über Submind
In the near future, humanity faced a new kind of threat - catastrophic psychological delirium.
In some cases, a broken mind would generate psycho-energetic surges so strong they affected reality itself.
The living began to see others' dreams, suffer unreal nightmares, and the dead didn’t disappear - they transformed into mental entities that influenced the world around them.
The world teetered on the edge of an invisible epidemic - one that spread through consciousness.
In response, an emergency protocol was established: NeuroDive Protocol - a high-risk technology for diving into dying or destabilized minds to:
- Stabilize the personality
- Prevent energy surges
- Eliminate mental distortions before they materialize
Each mission is more than saving an individual - it’s defending all of humanity from an unseen psychic catastrophe.
- 2–4 player co-op: Sessions based on Steam Lobby or peer-to-peer. (In demo!)
- Layered modular levels: Featuring co-op puzzles and parkour challenges that demand teamwork, players must coordinate actions like simultaneous switches, item passing, and synchronized jumps, using agility and cooperation to progress through carefully designed modular environments.
- Branches: Specialized challenges involving reaction, thinking, and cooperation. Players choose their path. (In demo!)
- Bosses: Act as checkpoints. Require teamwork and logic, like luring into traps, activating a chain of actions and using the environment.
- Inventory: Each player has limited slots. Items can be saved for future use, used in unique situations, or combined for puzzle-solving.
- Partial room completion: Some rooms can be exited without meeting every condition, at the cost of losing valuable items or opportunities, like defeating a boss without retrieving an item due to a missed water activation in a prior level. (In demo!)
- Cause-and-effect across levels: Player actions (or inactions) in previous levels influence the availability of items or paths in the current one. (In demo!)
- Upgrades and resources: Chosen between levels. Some persist after death. (In demo!)
- HUB: A place to check on other players, spend some time and wait until everyone’s ready to dive.