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Action · Early Access · wtxSPEARPOINT - Delta Unit 7 is a no-frills FPS inspired by the early tactical shooters of the late 90's. Engage in long range battles across varied and expansive landscapes, complete objectives and exfil.
Spieler jetzt—— in 24 Std.
Peak 24 Std.—Höchster Messwert heute
Peak 30 Tage—Ø —
Höchster erfasster Peaki—Seit Release
Geschätzte Spielerstunden—Letzte 30 Tage
Spielerzahl · letzte 30 Tagewarte auf Messwerte
Tägliche Messwerte werden gesammeltFür dieses Spiel sind noch keine täglichen Messwerte gespeichert. Die Kurve erscheint, sobald die ersten Tage Historie vorliegen.
24 Stunden—7 Tage—
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Letzte 30 TageNoch nicht verfügbar — das 30-Tage-Fenster braucht einen vollen Monat an Review-Momentaufnahmen.
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Store-DetailsRelease—EntwicklerwtxPublisherwtxApp-ID4794950DLC—Errungenschaften—
Rang & PublikumSpieler-Rang—Rang-Veränderung 24 Std.—Tief 30 T.—Ø 30 T.—
Plattformen & EingabeWindowsmacOSLinux
ControllerNicht angegebenSprachen1Volle Vertonung—
Unterstützte Sprachen
English
Volle Vertonung: keine angegeben
FeaturesFamily SharingPlayable without Timed InputSingle-playerStereo Sound
Mindestanforderungen
BetriebssystemWindows 10, 64-bitProzessorIntel i3-6100 / Ryzen 3 1200 / equivalentGrafikGTX 750 Ti / RX 550 / Intel UHD 630Arbeitsspeicher8 GB MB RAMDirectXVersion 12Speicherplatz1 GB available space
USK · ab 16 JahrenDrastische Gewalt
Über SPEARPOINT - Delta Unit 7
- SPEARPOINT - Delta Unit 7 is a solo-developed old-school military FPS inspired by the Tactical Shooters of the late 90's and early 2000's. Set in that same period, it borrows the aesthetics of the still analogue warfare of the era to deliver a down-to-earth FPS experience.
Straightforward gameplay and streamlined mission structure make it approachable to any and all FPS players. Pick your weapon, mission and engage.
- NOT QUITE A MILSIM
Gamefeel was tailored to a comfortable middle ground, making away with the complexities of modern milsims, but also avoiding the common tropes of fast paced 'boomer shooters'. No wall-running, forced stealth or crouch sliding, just point and shoot.
- LOOK & FEEL
Lots of care was put into emulating the look of early 3D PC games as authentically as possible. Low poly graphics and carefully composed low res textures work together to deliver a cohesive aesthetic.
- IMMERSIVE MISSION DESIGN
No radar, mini-maps or HUD waypoints. Navigate solely by landmarks, reference points and aerial photos. Take your time, plan your attacks and plot your route.
- REAL WORLD, ALTERNATE HISTORY
Minimal story told by non-intrusive means sets the background for each mission.
Spielerzahlen aktualisiert — · Store-Daten 19. Sept., 06:15 UTC · Quelle: SteamWebAPI