Über Quorum
QUORUM takes place in an alternate future where the world is governed by a single theocracy known as "The Quorum." They've called you to serve as groundskeeper for their sacred woodlands. As you go about your daily duties of gardening and grounds upkeep, you begin to uncover things about the Quorum's history they would prefer stayed buried.
Quorum is a game about duty, choices and sacrifice. It's about deconstructing the world you thought you knew. In this theocracy, the concept of good and evil isn't as clear-cut as it appears on the surface. Sometimes doing the "right" thing is about keeping secrets and gathering information until you feel you have enough to take action.
Character attributes are an ever-changing game dynamic. Instead of growing all of your attributes until you max out, one attribute often pulls at others. For example, taking actions that showcase your faith in the Quorum will ultimately lower your ability to reason and use logic in the game. Aggressively showcasing your authority will lower your ability to appear humble to the Quorum and others. Making you a threat. To maintain progress of an attribute, it requires consistency in your choices.
This isn't a game where you can keep everyone happy. It's a game of sacrifices, tough decisions, and making the best of the hand you are dealt. Seek to please everybody and you might end up alone and weak in this world. NPCs are not just aware of your relationship with them, but a complicated web of interactions that make up the social fabric of the entire game.
Music is a massive part of world building for me. I'm proud to say Quorum has a completely original soundtrack composed by my brother, Karter Brown.
This game is in active development. Wishlist it to follow along.