Über Project September
Project September is an isometric twin stick action rogue lite with a KRAKOOM every time something dies. And things die constantly.
Not ten enemies. Not fifty. Waves that flood the screen with walkers, flyers, striders, siege mechs, and things with too many legs 17+ enemy types, each with its own way of ruining your day. Every 10th wave, a boss shows up to ruin it personally.
Before each wave, the enemy deck deals its hand and you throw up to 13 dice that decide what's coming
85+ perks that actually change how you play grenades, cryo warheads, jetpack dashes, chain lightning, a second gun, summoned allies. Rarity tiered, synergy packed, and absolutely stackable into something illegal.
Fuel tanks chain into buildings, buildings chain into cars, cars chain into the horde. Destruction isn't a set piece, it's a weapon.
Gold survives your death. Spend it in the Perk Exchange, gamble it on card packs, build custom decks in the Synergy Tab or lose it all at the blackjack table like a professional.
Built for pad from the ground up focus driven menus, rumble tied to every explosion, and a proper aim beam.