Über ORDNIX
One front of a modern war. Every decision in it is yours.
ORDNIX is a real-time wargame. You requisition a force, deploy it onto ground that has never existed before, and fight a battle in which every shell, every soldier and every radar sweep is simulated. Armour, infantry, artillery, aircraft, warships, drones and the nuclear option all answer to you at once.
Battles are won by finding the enemy before they find you, by hitting armour where it is thin, and by knowing which of your machines is the wrong tool for the job in front of it.
Everything on this page is real in-engine gameplay.
EIGHT ARMIES THAT FIGHT DIFFERENTLY
The US, UK, Canada, Turkey, Russia, China, South Korea and North Korea each field their own roster, named for real equipment, with real gaps. Nobody gets everything.
Armour that cares where you hit it. Penetration resolves against the plate you actually struck, glacis or flank, not health bar against health bar.
Air in its own nation's shapes, from the Flanker school to canard deltas, stealth planforms and swing-wing bombers. Not one silhouette repainted eight times.
A navy that dies like ships. A holed hull floods, trims, and goes down by the head or the stern depending on where the water got in, secondaries cooking off as she goes.
Everything else a front needs: submarines, mines, engineers, logistics columns, amphibious landings. From a duel on a tight front to a theatre war.
FIND THEM BEFORE YOU FIGHT THEM
Recon pushes the contact line forward. Radar sweeps the sky. Stealth is physics rather than a stat: halving your radar return does not halve the range at which you are seen. Jammers cut the wireless drones out of the air, and receivers hunt the transmitter that just gave your position away. Emissions are terrain.
DIG IN
Engineers cut real trench lines into the ground, traverse by counter-angled traverse, because a straight trench dies to enfilade fire. Squads file in and man the fire steps under plank, tin and camo net. A garrison dies two ways: artillery through the top, or boots in and cleared bay by bay.
This is a war game for adults. Blood sprays, pools stay, the fallen are left where they fell, and heavy ordnance dismembers. Vehicles die as metal, with no crew gore.
THE NUKE IS NOT A WIN BUTTON
Authorize a release, tactical or strategic, and both sides get the launch warning. Scatter, intercept the bomber, or break the attacker's command link and scrub the strike outright. Everything here has an answer.
WRITTEN, NOT DRAWN
Nobody drew this game. Every model, map, texture and effect is generated by the game's own code the moment a match begins, so no two battlefields are alike, and each one keeps what you did to it: wrecks, craters, trench lines, blood and boot-prints.