Unveröffentlicht
Indie · Casual · ArbiDevA short first-person horror game set in Tbilisi. A late-night walk to the metro turns tense as a slow-moving car tracks your every step. When you find the station closed, a desperate fight to escape begins.
Spieler jetzt—— in 24 Std.
Peak 24 Std.—Höchster Messwert heute
Peak 30 Tage—Ø —
Höchster erfasster Peaki—Seit Release
Geschätzte Spielerstunden—Letzte 30 Tage
Spielerzahl · letzte 30 Tagewarte auf Messwerte
Tägliche Messwerte werden gesammeltFür dieses Spiel sind noch keine täglichen Messwerte gespeichert. Die Kurve erscheint, sobald die ersten Tage Historie vorliegen.
24 Stunden—7 Tage—
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Letzte 30 TageNoch nicht verfügbar — das 30-Tage-Fenster braucht einen vollen Monat an Review-Momentaufnahmen.
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Store-DetailsRelease—EntwicklerArbiDevPublisherArbiDevApp-ID5096510DLC—Errungenschaften—
Rang & PublikumSpieler-Rang—Rang-Veränderung 24 Std.—Tief 30 T.—Ø 30 T.—
Plattformen & EingabeWindowsmacOSLinux
ControllerNicht angegebenSprachen2Volle Vertonung—
Unterstützte Sprachen
English, Georgian
Volle Vertonung: keine angegeben
FeaturesCustom Volume ControlsFamily SharingPlayable At Your Own PacePlayable without Timed InputSingle-playerStereo SoundSubtitle Options
Mindestanforderungen
BetriebssystemWindows 10 (64-bit)ProzessorIntel Core i3-3220 / AMD FX-4300GrafikNVIDIA GeForce GTX 750 Ti (2 GB) / AMD Radeon R7 260x / Intel HD Graphics 630Arbeitsspeicher4 GB RAMDirectXVersion 11Speicherplatz3 GB available space
USK · ab 16 JahrenHorror
Über Once In Sakartvelo: Out Of Service
Once In Sakartvelo is an anthology of short, first-person horror games, each set in a real corner of Georgia.
Episode One: Out of Service
You missed the last train.
It is past midnight in Nadzaladevi, on Tsotne Dadiani Street. The walk to the Metro should take five minutes, but someone has been following you at a steady distance ever since you left your friend’s apartment building.
This is not a story about stopping a killer or solving a mystery. It is about one ordinary night on a real street, and what it took to survive the walk home.
Key Features
- Real Location: Set on an actual, named street in Tbilisi - not a fictional town.
- No Combat: Survival depends on staying calm, keeping quiet, and executing high-stakes quick-time events under pressure.
- Phone-Based Storytelling: Conversations, texts, and auto-replies drive the entire narrative. No voice acting.
- Microphone Noise Detection: The killer is listening. Keep your real-world breathing and room noise down during intense encounters, or risk giving away your position (includes an optional toggle to turn off).
- Multiple Outcomes: One true ending, alongside several ways for the night to go wrong.
Spielerzahlen aktualisiert — · Store-Daten 20. Sept., 10:15 UTC · Quelle: SteamWebAPI