Über Mournhill
Who will be the first to open the red door and find THE TRUTH?
Mournhill runs on favors and pretends everything is fine. It is not. There is a door in this town that never opens, a countdown nobody admits they hear, and a truth waiting at the end of it. You are the only detective left to chase it. That was your first mistake.
One thumb, one thousand decisions
Every case lands on your desk as a single card. Swipe left or swipe right. That is the whole job, and it is harder than it sounds.
COPS who want the town clean, or at least quiet.
CROOKS who want it dirty, and profitable.
FAME because a detective nobody knows is a detective nobody calls.
CASH because rent in Mournhill is due whether you solve the case or not.
Lean too far in any direction and it ends. Sometimes tragically. Usually stupidly. Always memorably.
A hundred endings. One TRUTH.
There are over one hundred endings to collect, from the noble to the deeply embarrassing. Get elected. Get framed. Get rich. Get replaced by a cat with better instincts than you. Every ending is a punchline you earned.
And behind all of it, something keeps counting down. Everyone in town needs a favor. Nobody mentions the red door. One of these endings is THE TRUTH. Will you be the first to reach it?
What you are getting into
- Writing that bites. Hundreds of cards of dark comedy, small-town noir, and characters who remember what you did.
- A mystery under the comedy. The jokes are real. So is the thing behind them.
- A collection you actually want to finish. Every ending is a little story of its own.
- One thumb, one thousand decisions. Simple to play, easy to lose, hard to put down.