Unveröffentlicht
Strategy · RPG · MoxensGameDevBuild your party and design their combat logic using If-Then conditions and skill rotations. Watch your tactics unfold in fast, RNG-free auto-battles. If you fall, analyze the enemy, reconfigure your setup, and try again. Solve the puzzle-dungeons and min-max your score!
Spieler jetzt—— in 24 Std.
Peak 24 Std.—Höchster Messwert heute
Peak 30 Tage—Ø —
Höchster erfasster Peaki—Seit Release
Geschätzte Spielerstunden—Letzte 30 Tage
Spielerzahl · letzte 30 Tagewarte auf Messwerte
Tägliche Messwerte werden gesammeltFür dieses Spiel sind noch keine täglichen Messwerte gespeichert. Die Kurve erscheint, sobald die ersten Tage Historie vorliegen.
24 Stunden—7 Tage—
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Letzte 30 TageNoch nicht verfügbar — das 30-Tage-Fenster braucht einen vollen Monat an Review-Momentaufnahmen.
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Store-DetailsRelease—EntwicklerMoxensGameDevPublisherMoxensGameDevApp-ID4800980DLC1Errungenschaften—
Rang & PublikumSpieler-Rang—Rang-Veränderung 24 Std.—Tief 30 T.—Ø 30 T.—
Plattformen & EingabeWindowsmacOSLinux
ControllerNicht angegebenSprachen8Volle Vertonung—
Unterstützte Sprachen
English, French, Italian, German, Spanish - Spain, Polish, Japanese, Portuguese - Portugal
Volle Vertonung: keine angegeben
FeaturesCustom Volume ControlsFamily SharingMouse Only OptionPlayable At Your Own PacePlayable without Timed InputSingle-playerSteam AchievementsSteam CloudSteam LeaderboardsStereo Sound
Mindestanforderungen
BetriebssystemWindows 10/11 64-bitProzessorIntel Core i5 || AMD Ryzen 3Grafik2GBArbeitsspeicher4 GB RAMSpeicherplatz600 MB available space
USK · ab 12 JahrenGewalt
Über IF Enemy: SMACK!
IF Enemy: SMACK! is a fully deterministic puzzle wrapped in dungeon-crawler clothes.
You program your skill rotation, write your conditions, watch it play out, and then spend the next hour optimizing because you know you could do better.
You design the skill rotation. You wire up the IF Overwrites. There's no RNG here, no variance: same setup, same output, every time. This is the autobattler you can actually solve.
When you press start, your team fights exactly as you programmed across three straight trials. No mid-fight adjustments. You already made all your decisions.
Clearing a dungeon earns up to nine stars for speed, class variety, hard mode, and efficiency. Stars unlock new classes, new IF conditions, potions, and expanded overwrite slots.
Take those new unlocks back to any dungeon you've already cleared with a sharper setup and a different team. Chase the high scores, and min-max your setup for victory.
It's a puzzle. No grind, no fat-fingers, no 1%-misses. You observe, adjust, overcome, and break the game your way!
**Core Features**
- 16 Playable Classes: Discover unique synergies. Each class features 4 unique skills.
- Zero-RNG Auto-Battling: Total deterministic combat. Your success depends 100% on your tactical setup, no luck involved.
- Deep Conditional Logic: Use an intuitive, "Gambit"-style interface to program your team's exact behaviors without needing to write a single line of code.
- 5 Diverse Worlds: Conquer 20 dungeons ranging from dark, classic castle depths to bright, welcoming green meadows.
- Weekly Challenges: Test your logic against unique weekly modifiers to earn your spot on the leaderboard.
Spielerzahlen aktualisiert — · Store-Daten 19. Sept., 18:15 UTC · Quelle: SteamWebAPI