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Strategy · Indie · Casual · 3ofusA tower defense where towers don't make their own bullets. You build the factory that feeds them: harvest ammo, route it through belts, and stack effects until a single shot homes, pierces, splashes AND one-shots the whole screen.
Spieler jetzt—— in 24 Std.
Peak 24 Std.—Höchster Messwert heute
Peak 30 Tage—Ø —
Höchster erfasster Peaki—Seit Release
Geschätzte Spielerstunden—Letzte 30 Tage
Spielerzahl · letzte 30 Tagewarte auf Messwerte
Tägliche Messwerte werden gesammeltFür dieses Spiel sind noch keine täglichen Messwerte gespeichert. Die Kurve erscheint, sobald die ersten Tage Historie vorliegen.
24 Stunden—7 Tage—
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Letzte 30 TageNoch nicht verfügbar — das 30-Tage-Fenster braucht einen vollen Monat an Review-Momentaufnahmen.
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Store-DetailsReleaseOktober 2026Entwickler3ofusPublisher3ofusApp-ID4791970DLC1Errungenschaften—
Rang & PublikumSpieler-Rang—Rang-Veränderung 24 Std.—Tief 30 T.—Ø 30 T.—
Plattformen & EingabeWindowsmacOSLinux
ControllerNicht angegebenSprachen5Volle Vertonung—
Unterstützte Sprachen
English, German, Portuguese - Brazil, Russian, Simplified Chinese
Volle Vertonung: keine angegeben
FeaturesFamily SharingPlayable without Timed InputSingle-player
Mindestanforderungen
BetriebssystemWindows 10 64-bitProzessorIntel i3-4000 / AMD FX-4000GrafikIntel HD 4000 / AMD Vega 8 or equivalentArbeitsspeicher4 GB RAMSpeicherplatz500 MB available space
USK · ab 6 JahrenFantasy-Gewalt
Über Hex Tower Boogie
Build the ammo machine. Stack the impossible.
Factorio meets Bloons TD, on a weird little hex globe.
In Hex Tower Boogie your towers don't make their own bullets, you do. Harvest ammo, route it through a factory of belts and Grabbers, shape it in stations, and feed the right tower before the next wave hits.
The Factory
- Harvest & route: pull raw bullets and push them through Grabbers and belts
- Shape your shots: damage, splash, pierce, speed, ice, burn, homing, split-shot
- Fix the bottleneck: when storage jams and towers starve, reroute and survive
The Towers
Towers don't fire on their own, they eat the bullets your factory delivers. Plant them at the chokepoints, keep them fed, and watch the line hold.
The Combos
Here's the real game: stacking effects until it gets ridiculous.
A cannon that one-shots the whole screen every 10 seconds? Build it.
A homing splash tower? Take it.
Homing AND multishot AND piercing AND bonus damage on the same bullet? ...yeah, that too.
Then socket punchcards for even crazier effects, and carry meta-upgrades across runs. By the end your screen isn't a tower defense, it's a fireworks factory.
The Stations
The Board
The battlefield is a compact hex globe: readable, weird, colorful, built for fast iteration. Place a machine, watch it move, find the choke point, hold the line.
How absurd can one bullet get? Build the machine. Feed the towers. Let the whole board boogie.
Spielerzahlen aktualisiert — · Store-Daten 19. Sept., 06:16 UTC · Quelle: SteamWebAPI