Unveröffentlicht
Strategy · Indie · Simulation · Casual · Sports · Michael MaidenBuy, build, and flip football clubs in a fast-paced roguelite management sim. Sign players, hire staff, survive FFP, unlock Club DNA modifiers, and grow club value across 1-2 hour seasonal runs.
Spieler jetzt—— in 24 Std.
Peak 24 Std.—Höchster Messwert heute
Peak 30 Tage—Ø —
Höchster erfasster Peaki—Seit Release
Geschätzte Spielerstunden—Letzte 30 Tage
Spielerzahl · letzte 30 Tagewarte auf Messwerte
Tägliche Messwerte werden gesammeltFür dieses Spiel sind noch keine täglichen Messwerte gespeichert. Die Kurve erscheint, sobald die ersten Tage Historie vorliegen.
24 Stunden—7 Tage—
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Letzte 30 TageNoch nicht verfügbar — das 30-Tage-Fenster braucht einen vollen Monat an Review-Momentaufnahmen.
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Store-DetailsReleaseQ4 2026EntwicklerMichael MaidenPublisherMichael MaidenApp-ID4823560DLC—Errungenschaften—
Rang & PublikumSpieler-Rang—Rang-Veränderung 24 Std.—Tief 30 T.—Ø 30 T.—
Plattformen & EingabeWindowsmacOSLinux
ControllerNicht angegebenSprachen14Volle Vertonung—
Unterstützte Sprachen
English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Polish, Spanish - Latin America, Portuguese - Portugal, Turkish
Volle Vertonung: keine angegeben
FeaturesCustom Volume ControlsFamily SharingPlayable At Your Own PacePlayable without Timed InputSave AnytimeSingle-player
Mindestanforderungen
BetriebssystemOS: Windows 10 64-bitProzessorCPU: Intel Core i3 / Ryzen 3 (dual-core is fine)GrafikGPU: Integrated graphics (Intel UHD 620+) or low-end dedicated GPUArbeitsspeicher2 MB RAMDirectXVersion 11Speicherplatz1 GB available space
USK · ab 0 Jahren
Über Flipping Football Clubs
A roguelite football management game designed around meaningful progression in 1-2 hour play sessions, with each season structured as a single run.
Your aim is to buy and sell football clubs "flipping" them for profit. Each successful Flip becomes progressively more challenging, with cumulative handicaps that carry forward across runs.
You’ll buy, develop, and sell clubs. Sign and transfer players. Hire and manage staff. Complete set challenges and navigate financial pressures as you build towards long-term success.
Designed for quick progression and instant actions, the game encourages frequent decision-making and a steady flow of impactful choices throughout each run.
Matches are resolved instantly. Results are determined by your team sheet’s total strength, calculated from the combined skills of your 11 starters, 6 substitutes, 7 coaches, assistant manager, and manager.
Transfers are intentionally lightweight, with strong influence from the manager's philosophy and director's policies rather than complex micromanagement systems.
Completing challenges across runs unlocks "Club DNA" modifiers, permanent traits attached to clubs that create unique play-styles across each of the different clubs you go on to own.
Clubs must follow Financial Fair Play rules, which limit spending on transfers and wages. Breaking them can lead to penalties such as a transfer ban, points deduction, cup expulsion, and heavy fines.
If you are relegated from the bottom league or go bankrupt, your run ends and you must start again from scratch.
- Player face and badge creation
- Busy inbox filled with random events
- Player signings and sales
- Youth intakes and Tryouts
- Hire and fire staff management
- Manager philosophies and Director policies
- Sponsorship deals
- Stadium and training ground upgrades
- Challenges that unlocks "Club DNA" (roguelite modifiers)
- CV achievements and club prestige
- Shop arrangement
- Event date planning
- Club investments
- Press leaks event (identify the culprit)
- World Cup result prediction system
- Financial Fair Play (FFP) regulations and enforcement
- End-of-season team submission (select final 25-player squad)
Hand-crafted by a solo developer, featuring original code, design, and artwork.
Trailer Music by ketsa.uk
Spielerzahlen aktualisiert — · Store-Daten 21. Sept., 08:15 UTC · Quelle: SteamWebAPI