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Action · Adventure · Indie · Early Access · VeilgrainThe town went quiet before the squad arrived. A cinematic first-person survival horror: search rain-soaked streets, ration every bullet, and trace an outbreak back to something buried far longer than anyone admits.
Spieler jetzt—— in 24 Std.
Peak 24 Std.—Höchster Messwert heute
Peak 30 Tage—Ø —
Höchster erfasster Peaki—Seit Release
Geschätzte Spielerstunden—Letzte 30 Tage
Spielerzahl · letzte 30 Tagewarte auf Messwerte
Tägliche Messwerte werden gesammeltFür dieses Spiel sind noch keine täglichen Messwerte gespeichert. Die Kurve erscheint, sobald die ersten Tage Historie vorliegen.
24 Stunden—7 Tage—
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Store-DetailsRelease—EntwicklerVeilgrainPublisherVeilgrainApp-ID5162960DLC—Errungenschaften—
Rang & PublikumSpieler-Rang—Rang-Veränderung 24 Std.—Tief 30 T.—Ø 30 T.—
Plattformen & EingabeWindowsmacOSLinux
ControllerNicht angegebenSprachen7Volle Vertonung1
Unterstützte Sprachen
English, German, Spanish - Latin America, Simplified Chinese, Portuguese - Brazil, Russian, Ukrainian
Volle Vertonung: English
FeaturesFamily SharingSingle-player
Mindestanforderungen
BetriebssystemWindows 10 64-bitProzessorIntel Core i5-8400 or AMD Ryzen 5 2600GrafikNVIDIA GeForce GTX 1660 6 GB or AMD Radeon RX 5600 XT 6 GBArbeitsspeicher16 GB RAMDirectXVersion 12SoundDirectX compatibleSpeicherplatz30 GB available space
USK · ab 18 JahrenDrastische Gewalt
Derbe Sprache
Über Echoes of the Lost
THE OPERATION WAS SUPPOSED TO BE ROUTINE.
Echoes of the Lost is a cinematic first-person survival horror set in an isolated American town where communications have failed and the military response has gone silent.
You play as Rook, an operative entering the quarantine zone with a private response squad. What begins as a controlled investigation becomes a fight to get out as infected residents, collapsing infrastructure and impossible phenomena tear the operation apart.READ THE WORLD
Search abandoned streets and interiors for supplies, documents and alternate routes. Lighting, sound, environmental traces and squad dialogue reveal what happened here without reducing the mystery to constant exposition.FIGHT ONLY WHEN YOU MUST
Combat is dangerous, short and deliberate. Ammunition and medical supplies matter. Observe the space, prepare your equipment, and decide whether the next threat is worth confronting at all.ENTER WITH A SQUAD
Your team is more than background radio chatter. Bulldog, Doc and Ghost react to discoveries, to danger and to each other as professional confidence gives way to uncertainty and fear.CHOOSE A WAY FORWARD
Move through residential streets or the administrative district before the routes converge deeper inside the town. Each path offers different spaces, events, resources and pieces of what happened here.FACE SOMETHING BEYOND INFECTION
The outbreak is only the visible layer. Biological horror gradually gives way to anomalies tied to a buried experiment and to something far older than the people who tried to control it.RELEASED IN CHAPTERS
Echoes of the Lost is built and released as a series of story chapters.
- Chapter 1 is available at launch: a complete, self-contained opening act of roughly 2.5 to 3 hours with its own beginning, climax and consequences.
- Further chapters continue Rook's story directly, moving beyond the town into the valley below and back to the source of the disaster.
- Each chapter is a finished piece of the story, not a fragment that stops mid-sentence.
This is a solo-led production, and releasing in chapters is what makes the scope honest: every chapter ships finished instead of holding the whole game hostage to one distant date. The development roadmap is published and updated openly, and the game's direction responds to what players report.
Spielerzahlen aktualisiert — · Store-Daten 19. Sept., 17:16 UTC · Quelle: SteamWebAPI