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Action · Indie · RPG · Casual · Early Access · LSDeath Ring is a casual action roguelike in which you will have to force your way through hordes of undead in search of the human world’s main artefact. Numerous scenarios of each character’s development based on random dropping items will make your runs unique.
Spieler jetzt—— in 24 Std.
Peak 24 Std.—Höchster Messwert heute
Peak 30 Tage—Ø —
Höchster erfasster Peaki—Seit Release
Geschätzte Spielerstunden—Letzte 30 Tage
Spielerzahl · letzte 30 Tagewarte auf Messwerte
Tägliche Messwerte werden gesammeltFür dieses Spiel sind noch keine täglichen Messwerte gespeichert. Die Kurve erscheint, sobald die ersten Tage Historie vorliegen.
24 Stunden—7 Tage—
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Store-DetailsRelease2027EntwicklerLSPublisherLSApp-ID1967850DLC—Errungenschaften—
Rang & PublikumSpieler-Rang—Rang-Veränderung 24 Std.—Tief 30 T.—Ø 30 T.—
Plattformen & EingabeWindowsmacOSLinux
ControllerVolle UnterstützungSprachen2Volle Vertonung—
Unterstützte Sprachen
English, Russian
Volle Vertonung: keine angegeben
FeaturesFamily SharingFull controller supportSingle-playerSteam AchievementsSteam Cloud
Mindestanforderungen
BetriebssystemWindows 7Prozessor1000 MHzGrafikHardware support WebGL - OpenGL 2.1 (GPU Memory - 512MB)Arbeitsspeicher1024 MB RAMSpeicherplatz200 MB available space
Über Death Ring
Death Ring is a casual action roguelike in which you will have to force your way through hordes of undead in search of the human world’s main artefact.
Numerous scenarios of each character’s development based on random dropping items will make your runs unique.Casual mechanics
- You control only the movement of the character and the choice of weapons.
- The fire is carried out automatically.
- Collect coins and crystals dropped from opponents.
Roguelike mechanics
- With each character level up, you need to choose one of three randomly dropped items.
- There are over a hundred unique items in the game.
- Luck and your choice will allow you to create unique builds.
History of the game development
The Death Ring was meant to be the third game in a series of experimental shoot 'em up games, after Bloody Walls and DED. The game prototype was developed back in 2017. In the course of testing various elements of the game mechanics I failed to create a game that would be interesting and captivating, which led to the project suspension.
After the popular Vampire Survivors game was released, I finally realized in what way Death Ring should be modified, so roguelike elements were introduced and the fire control option was eliminated.
Five years have passed since then, and the game is finally going to enter its early access phase.
Spielerzahlen aktualisiert — · Store-Daten 18. Sept., 01:15 UTC · Quelle: SteamWebAPI