Unveröffentlicht
Simulation · Alexandru Bogdan AndreiRun a small community canteen. Buy food at the corner shop and carry it back, cook, serve people one plate at a time, wash up, and decide whether someone without a meal ticket gets fed. Then close for the night and do it again tomorrow.
Spieler jetzt—— in 24 Std.
Peak 24 Std.—Höchster Messwert heute
Peak 30 Tage—Ø —
Höchster erfasster Peaki—Seit Release
Geschätzte Spielerstunden—Letzte 30 Tage
Spielerzahl · letzte 30 Tagewarte auf Messwerte
Tägliche Messwerte werden gesammeltFür dieses Spiel sind noch keine täglichen Messwerte gespeichert. Die Kurve erscheint, sobald die ersten Tage Historie vorliegen.
24 Stunden—7 Tage—
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Letzte 30 TageNoch nicht verfügbar — das 30-Tage-Fenster braucht einen vollen Monat an Review-Momentaufnahmen.
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Store-DetailsRelease2027EntwicklerAlexandru Bogdan Andrei, Midnight Software ParadigmPublisherMidnight Software ParadigmApp-ID5255430DLC—Errungenschaften—
Rang & PublikumSpieler-Rang—Rang-Veränderung 24 Std.—Tief 30 T.—Ø 30 T.—
Plattformen & EingabeWindowsmacOSLinux
ControllerNicht angegebenSprachen9Volle Vertonung1
Unterstützte Sprachen
English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Portugal, Romanian
Volle Vertonung: English
FeaturesFamily SharingSingle-player
Mindestanforderungen
BetriebssystemWindows 10 / 11 (64-bit)ProzessorAMD Ryzen 5 3600 / Intel Core i5-10400FGrafikNVIDIA GeForce GTX 1660 SUPER (6 GB VRAM) / AMD Radeon RX 5600 XT (6 GB VRAM)Arbeitsspeicher16 GB RAMDirectXVersion 12
USK · ab 0 Jahren
Über Community Kitchen Simulator: DayShift
Community Kitchen Simulator puts you in charge of a small neighbourhood canteen in an unnamed European city. Occasionally, you'll need to guess which country a visitor comes from by listening to their accent.
The day starts with shopping. The corner shop down the street has something different every day: some of it at full price, some at half price, some for nothing. You pay for what you buy and carry it back to the kitchen.
Then you cook, balancing taste and nutrition with the ingredients available each day.
People arrive and wait to be seated. You take each of them a plate. Most come with a meal ticket, and the town hall pays you back for every ticketed meal once you walk over to the municipal desk and ask for it. Some people turn up without a ticket. Whether they eat is up to you.
At closing time the day fits on one card: how many you fed, how many you sent away, how many ate for free, what went off, and what people actually ate in calories, protein, fat and carbs. Ingredients you didn't use stay on the shelf for tomorrow, as long as they keep.
Ingredients have weights, prices and a shelf life, food loses weight when it's peeled and cooked, and every serving carries its own nutrition.
- First person, in a kitchen you actually walk around
- Shop, carry it back, cook, serve, wash up
- Meal tickets, a town hall that pays up when you go and ask, and free meals that are your call
- Real weights, prices and nutrition, down to the single serving
- Keeps going day after day, and saves where you left off
Spielerzahlen aktualisiert — · Store-Daten 20. Sept., 22:15 UTC · Quelle: SteamWebAPI