Unveröffentlicht
Action · Indie · Simulation · RPG · Early Access · Millenary GamesCamps is a tactical sandbox where players design their own combat experiences and fight through them in fully destructible environments.
Spieler jetzt—— in 24 Std.
Peak 24 Std.—Höchster Messwert heute
Peak 30 Tage—Ø —
Höchster erfasster Peaki—Seit Release
Geschätzte Spielerstunden—Letzte 30 Tage
Spielerzahl · letzte 30 Tagewarte auf Messwerte
Tägliche Messwerte werden gesammeltFür dieses Spiel sind noch keine täglichen Messwerte gespeichert. Die Kurve erscheint, sobald die ersten Tage Historie vorliegen.
24 Stunden—7 Tage—
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Letzte 30 TageNoch nicht verfügbar — das 30-Tage-Fenster braucht einen vollen Monat an Review-Momentaufnahmen.
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Store-DetailsRelease—EntwicklerMillenary GamesPublisherMillenary GamesApp-ID2882560DLC—Errungenschaften—
Rang & PublikumSpieler-Rang—Rang-Veränderung 24 Std.—Tief 30 T.—Ø 30 T.—
Plattformen & EingabeWindowsmacOSLinux
ControllerNicht angegebenSprachen2Volle Vertonung—
Unterstützte Sprachen
English, Russian
Volle Vertonung: keine angegeben
FeaturesCo-opFamily SharingHDR availableIncludes level editorMulti-playerOnline Co-opOnline PvPPvPSingle-playerSteam Workshop
Mindestanforderungen
BetriebssystemWindows 7 or higher.ProzessorDual-Core 64-bit Intel or AMD processor, 2.5 GHZ CPU.Grafik2 GB DirectX 11 compatible video card.Arbeitsspeicher3 GB RAMDirectXVersion 11Speicherplatz2 GB available spaceNetzwerkBroadband Internet connection
USK · ab 16 JahrenDrastische Gewalt
Alkohol / Tabak
Über CAMPS
Camps is a tactical sandbox focused on player-made, fully destructible playgrounds.
Using an in-game location constructor, players design military bases, compounds, and custom combat environments, then deploy and fight as everything can be destroyed.
- Create your own combat locations using an embedded location constructor.
- Design bases, compounds, or experimental layouts.
- Locations are not decorative, they become real, playable combat zones.
CAMPS provides intuitive and easy-to-use toolsets for creating user generated content (UGC) and distributing it to the Steam Workshop.
- Fully destructible environments where walls, structures, and cover can collapse.
- Battles evolve as the terrain changes during combat.
- No position is permanently safe.
- Procedural map generation ensures every session is different.
- Emergent gameplay driven by adaptable scenarios and missions.
- Equipment and loot categorized by type and durability.
- Risk-reward decisions on every deployment.
- Gear choices directly affect survival and tactics.
- Focus on player freedom and experimentation.
- Designed for replayability and unpredictable outcomes.
- No two battles play the same.
- Ballistics, ricochets and various types of surface penetrations.
Spielerzahlen aktualisiert — · Store-Daten 19. Sept., 03:17 UTC · Quelle: SteamWebAPI