Über BUNSIK
BUNSIK is a first-person psychological horror game about working the night shift at a Korean snack bar.
A 20-year-old college student struggling to cover her living expenses takes a well-paid night job. Take customers' orders, cook their food, clean the shop, and finish each day's work.
As the seemingly ordinary routine repeats, the words and actions of the people around you begin to feel increasingly unsettling.
Can you make it safely through all seven days?
Work the Night Shift at a Korean Snack Bar
Talk to the customers who come in and check their orders. Prepare each meal yourself and serve it to the right customer.
Even after the last customer leaves, your work is not over. Clean the shop, put everything in order, and close up for the night.
Prepare a Variety of Korean Street Foods
Cook a range of Korean snack-bar dishes, including tteokbokki, ramyeon, and fried foods.
Place ingredients into pots and cooking equipment, prepare the finished dishes, and serve them to your customers. New foods and duties are introduced with each passing day.
Clean Up and Close the Shop
When business is over, use a broom and mop to clean the shop. Even as the work becomes familiar, pay attention to the small changes happening around you.
Make Your Way Home Through an Old Neighborhood
After your shift, you must cross a dark residential neighborhood to return to your rooftop home.
Alleys that seemed ordinary during the day feel entirely different at night. Check the messages on your phone and prepare for the next day.
Unease Within the Daily Routine
BUNSIK's horror begins not with supernatural beings, but with situations that could happen in real life.
Someone may know far too much about you, or an ordinary conversation may feel strange in hindsight. You will have to decide for yourself whom to trust.
Key Features
- First-person psychological horror set in a Korean snack bar at night
- Take orders, cook, serve, clean, and close the shop
- A seven-day story spanning the snack bar, an old neighborhood, and a rooftop home
- Storytelling through phone messages and environmental details
- Horror inspired by situations that could happen in real life
- Different endings shaped by the player's choices
- Approximately 60-90 minutes of playtime