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Höchster erfasster Peaki—Seit Release
Geschätzte Spielerstunden—Letzte 30 Tage
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Über 绝灵 Ashen Spirit
The spirit veins are dead. The path to immortality is ash
The great sects that once ruled the world bled the last spirit veins dry fighting each other — and perished together. The age of spiritual energy is over.
No spirit energy remains, only corruption that devours men. Even survival demands resources. And resources exist only in mystic realms where nine of ten who enter never return.
A torn map. A nameless sword. A body held together by will alone — how will you defy fate, and prove the path to immortality once more?
Endless endings. No right answer.
This is not a fixed novel. An AI writes the story in real time — whatever you say, do, kill or spare, it picks up, and makes the world respond truthfully.
Beg for mercy. Betray mid-battle. Lie to NPCs. Sell the treasure you just bled for — tell a story only you could tell, and let every word truly change your inventory, your cultivation, your fate. Every artifact earned and every grudge made in the story is reflected for real on your status screen.
Save the world, end it, ascend, fall, scrape by, or go down together — these are not fake branches stacked from multiple-choice prompts, but the final shape of your accumulated karma. There is no correct answer in this world. Only what you dare to own.
The AI owns the story; the code owns the numbers. Spirit, blood, karma, favor — every point is tracked and accountable.
Cultivation in the end times, without mercy
Realm is the only truth: Qi Refining, Foundation, Golden Core, Nascent Soul. Techniques, artifacts and spirit pets are all illusions — fall short in realm, and everything ends
Death has a price: die, and you fall — resources lost, cultivation regressed. But memory remains, and scars are wealth
Semi-turn-based combat: read enemy intent, strike at openings; talk, sneak, or gamble your life — there are always ways through, in combat and out
Dozens of realms. Hundreds of foes.
Dozens of randomized mystic realms and never the same expedition twice — at every stage of your journey, new enemies and new encounters await.
Random events, every manner of foe. None of that "small fireball vs. small lobster, big fireball vs. big lobster" tedium.
Mix techniques and gear. Build your own style.
Techniques and artifacts combine freely — burst damage, spirit-focused, poison, or even... the run-away build?
Action-point turn-based combat: multiple actions each turn — attack, defend, cast, chug pills, flee. One wrong move, and the whole board collapses.
The road is long, but never lonely
Qing Ya, the sharp-tongued tsundere sword spirit, accompanies you throughout — and reveals new forms as your realm rises.
Many more NPCs of every style await — whatever you're into, it's here.
A staged affinity system unlocks new events and interactions at every level. Play it your way: surrounded by admirers, or one immortal couple against the world?
Friend, foe, disciple, companion — or become the tribulation on their road.
Art assets in this game were created with AI assistance; narrative content is generated by AI in real time. Solo-developed — thank you for your support.
Spielerzahlen aktualisiert — · Store-Daten 19. Sept., 13:15 UTC · Quelle: SteamWebAPI