Über Afterwork Apocalypse
Nobody Told You The Building Closes
It is past six. The lights are on a timer, the lifts only answer to a keycard, and everyone still at their desk has stopped being a person. You have a stapler, a cold cup of ambition, and one floor between you and the elevator.Weaponise The Office
Nine weapons, all of them things that were already lying on your desk. A code beam compiled straight out of your terminal. A paper plane that will not stop. Hot coffee, thrown. The all-hands microphone. A wet mop, an audit stamp, a laptop with everything still unsaved on it.
Level a weapon to its limit and, if you have the right passive equipped, it evolves into something HR would call a formal incident.
Every level is a Performance Review: three upgrades on the table, one promotion, no HR.Your Colleagues Are Not Props
Find the Intern and the News Anchor on the floor and they fight beside you for the rest of the run. They cannot die, but they can panic, and a colleague who panics long enough quits and walks out of your run for good.
Stop working. Turn around. Talk them down. Then get back to the horde.
Nobody else in this genre makes you choose between your DPS and your team.The Ones Coming For You
Imposters in badge lanyards, swarming because that is what an open-plan floor is for. An Ergo Racer that will not slow down. A Receptionist who decides who gets through. An HR Brick built out of POLICY binders. A Compliance Officer who stamps you DENIED in a circle you have to leave. And the Night-Shift Guard, who does not chase you, only finds you with the torch.Every Floor Is A Promotion You Did Not Want
Survive the floor, take the elevator, choose your next assignment. The tower goes up, the shift gets worse, and Floor 3 is called Overtime for a reason.What Carries Over
The run ends in an Exit Interview. The gold does not.
Spend it on a permanent upgrade board and a shop that remembers you, unlock the Janitor, and start the next shift already less disposable than the last one.The Whole Address, At Launch
Tech Plaza is one building on the street. Three more open above it: the Media Tower, the Precinct and the Finance Center, five floors each, a Building Boss waiting at the top of every one.
- Four buildings, five floors apiece, one boss per roof
- Staff who unlock by working with you: the Accountant, the HR Manager, the Detective, the Broker, the CEO
- Party pairings with their own names — Media Frenzy, White Collar Crime, Public Servant — and their own rules
- Loyalty that carries between runs and decides who is willing to come with you
In The Playable Demo
- Two playable staff: the Junior Dev, and the Janitor once you have bought him
- Two rescuable companions with their own panic to manage
- Nine weapons, each with an evolution gated behind a matching passive
- Boss encounters that telegraph, and a swarm that does not
- A Performance Review after every level: three upgrades, pick one
- A permanent upgrade board and a gold shop that persist between runs
- Hand-drawn 2D art, no pixel filter, readable at any horde size
- Runs on integrated graphics
Wishlist
Wishlist Afterwork Apocalypse and we will let you know the moment the building opens.