Late evening in 1989. A student receives an old Soviet television with one warning: "Don't watch it in the evening. Anyone watching in the dark remains inside."
Visual Novel: EVENING BROADCAST: počet hráčů a Steam charts
živě
Počet hráčů0— za 24 h
Max. hráčů 24 h2Dnešní nejvyšší měření
Max. hráčů 30 d2Průměr 2
Historické maximum2Od začátku sledování
Odehrané hodiny 30 d26Odhad
Steam chart · počet hráčů 30 dčekáme na data
Sbíráme denní měřeníZatím jen jeden den historie — křivka potřebuje alespoň dvě měření.
24 hodin—7 dní—TrendStabilní
RecenzeRecenze: 12
91,7%Positive
Kladné: 11Záporné: 1
Doporučení—Skóre7/9
Posledních 30 dníbez datPodíl záporných8,3%Kladné na 1 zápornou11,0×
Pohodlí a zvukMouse Only OptionPlayable without Timed InputSave Anytime
DalšíPlayable At Your Own Pace
Systémové požadavky
MinimálníDoporučenéSystém64-bit Windows 10—CPUIntel Core i5-3570K or AMD FX-8310—GPUGeForce GTX 670 / GeForce GTX 1050 / AMD Radeon HD 7870—RAM8 GB RAM—Velikost700 MB available space—
O hře
O hře Visual Novel: EVENING BROADCAST
1989. Yura Laptev, a student at a technical institute, receives an old television from a mysterious old man. The old man gives one warning: "Don't watch it in the evening. Anyone watching in the evening remains inside."
Yura ignores the warning. In the evening, he turns on the television—and finds himself trapped.
Now he finds himself inside the screen, in a world of static and forgotten television studios. Around him is a labyrinth of abandoned Soviet television studios, once bustling with life. Then the airwaves were shut down. The programs were forgotten. But they didn't disappear—they remained inside. Waiting. Hungry.
Ten Meetings, Ten Choices
Yura understands: to escape, he must go through all the studios. But each meeting is a test. Each presenter plays their own game. Each has their own rules, their own logic, their own understanding of how the world works.
And in every studio, there's a choice. To act or to refuse. To believe or to doubt. To watch or to close your eyes. To join the game or to stand aside.
The wrong choice—and Yura will remain here. To become part of the show. An eternal spectator or an eternal actor.
The Logic of Survival
It's not about strength or dexterity. It's about understanding people. Understanding what they want. Why they're desperate. Where their weaknesses lie.
Every encounter is a puzzle. Sometimes the solution is to act. Sometimes it's to refuse. Sometimes it's simply to look into their eyes and not look away. Sometimes it's to leave, not playing at all.
Every choice has consequences. Every ending tells a story.
Every studio is a place of silent melancholy. Every presenter was once needed. Now they're static.
Psychological horror through dialogue—Characters don't scream or attack. They persuade, manipulate, and play with words. Every phrase can become a trap or a salvation.
GAME FEATURES
A choice system with irreversible consequences — Every decision carries weight. The wrong word, the wrong look, the wrong refusal — and you're trapped inside forever. No second chances in a single playthrough.
Multiple trap endings — Dozens of different bad endings, each showing how you become part of the broadcast. Each has its own logic and horror.
Changing studios and atmospheres — From the silence of static to cardboard sets, from icy walls to sticky floors, from empty chairs to mirrored reflections. Each location creates a new trap.
One night, one story — A complete journey from turning on the TV to either exiting or dissolving into static. A coherent story that can be completed in a single evening and replayed for different endings.
Choices based on understanding — There are no right answers, only logical ones. You must understand why each character is desperate, what they want, and where their weakness lies. The solution comes not from action, but from reflection.
WARNING
The game contains intense psychological horror with themes of imprisonment, manipulation, and loss of identity; scenes of deformation and transformation of the human body, including graphic images of human organs; threats of surgical intervention without anesthesia; scenes of suffocation by steam and suffocation; hanging from a trapeze; tying with ribbons and ropes; death by hypothermia and burns; deformed and disfigured characters with inhuman features; disturbing scenes involving food; characters turning into parts of a television broadcast; themes of oblivion, loneliness, and inability to escape; a claustrophobic atmosphere and a feeling of confinement.
Hráči aktualizováni 19. 9. 20:31 UTC · data obchodu 22. 9. 21:08 UTC · zdroj: SteamWebAPI
V obchodě Steam pro region DE stojí hra Visual Novel: EVENING BROADCAST 0,76€. Aktuálně je ve slevě 30 %. Nejnižší cena, kterou jsme od 22. 9. 2026 zaznamenali, je 0,76€. Steam hru oceňuje zvlášť v 14 regionech — regionální ceny najdeš výše.
Hra Visual Novel: EVENING BROADCAST vyšla 19. září 2026 (vývojář: Reanim Games). Vyšlo před 6 dny.
Minimální: 64-bit Windows 10, Intel Core i5-3570K or AMD FX-8310, GeForce GTX 670 / GeForce GTX 1050 / AMD Radeon HD 7870, 8 GB RAM. Karta s požadavky výše porovnává minimální a doporučené požadavky pro každou platformu.
Steam uvádí pro hru Visual Novel: EVENING BROADCAST 700 MB volného místa na disku.
91,7% z 12 recenzí na Steamu je kladných — Steam to hodnotí jako „Positive“.
Ne — Steam u hry Visual Novel: EVENING BROADCAST češtinu neuvádí. Celkem Steam uvádí 2 jazyky, žádný z nich s plným zvukem.
Ne — Steam uvádí hru Visual Novel: EVENING BROADCAST jako hru pro jednoho hráče.