The battlefield is the ground itself. Find the enemy HQ you cannot see - read its heat, power and tremors - and collapse the grid beneath it, before the same happens to you. A neon-diorama strategy duel against AI rivals with personalities, on ground that never stops being the weapon.
Ultracode: počet hráčů a Steam charts
živě
Počet hráčů—— za 24 h
Max. hráčů 24 h0Dnešní nejvyšší měření
Max. hráčů 30 d0Průměr —
Historické maximum0Od začátku sledování
Odehrané hodiny 30 d—Odhad
Steam chart · počet hráčů 30 dčekáme na data
Sbíráme denní měřeníPro tuto hru zatím nemáme uložená žádná denní měření. Křivka se objeví, jakmile budou k dispozici první dny historie.
THE GROUND IS THE WEAPON
Every tile carries load, stress and stability. Mine it, build on it, drill it — or collapse it under the enemy's hidden base. Chain collapses are the win condition, the spectacle, and the risk: overbuild your own ground and the grid answers.
HUNT WHAT YOU CANNOT SEE
Enemies never render through the fog — you infer them. Buildings leak heat, power draw and vibration; scans return signatures, not sprites. Decoys lie. Jamming blinds. The Signal Board turns readings into suspicion — and suspicion into a drill strike.
THE BOARD FIGHTS BACK
Mid-match, the board itself keeps making moves. A comet craters the ground — and exposes a fresh ore field everyone saw land. A solar flare burns, and for a few seconds every hidden base on the map screams. A wandering anomaly drips free resources — harvest it, and your own base burns loud on every scanner. A collapse cascade announces a zone, then eats it tile by tile: evacuate, or herd your rival in. Every event is a per-match toggle — a clean classic match is always one click away.
RIVALS WITH NAMES
BRAND presses early. HUSH goes quiet. BASTION digs in. SPRAWL wants the whole map. AI opponents play by exactly your rules — same units, same costs, same fog, provably: every match records a command tape you can re-simulate and watch back.
EVERY MATCH IS A REPLAY
Deterministic replays with scrubbing, per-player POV and fog-honest views — rewatch the kill, prove the bluff, share the file.
ONE MORE GRID
Eight playfield shapes × four sizes × mutators (TREMOR, FRAGILE, RICH VEINS…), a seeded Daily Trial, shareable challenge codes that reproduce any board exactly, and per-setup best times with ghost race data — all under a 10-track synth soundtrack with an in-game jukebox.
WANT TO PLAY EARLY?
A pre-release tester build — Ultracode Demo Lite — is going out to the community ahead of the public demo. Hop on the Discord to grab it and help shape the game before launch.
Časté dotazy
Steam momentálně pro hru Ultracode neuvádí žádnou cenu.
Hra Ultracode zatím nevyšla. Datum vydání nebylo oznámeno.
Minimální: Windows 10 64-bit, quad-core CPU, SM6-capable GPU (GTX 1060 / RX 580 class), 8 GB RAM. Karta s požadavky výše porovnává minimální a doporučené požadavky pro každou platformu.
Steam uvádí pro hru Ultracode 2 GB volného místa na disku.
Tato hra zatím nemá žádné recenze na Steamu.
Ne — Steam u hry Ultracode češtinu neuvádí. Celkem Steam uvádí 1 jazyk, žádný z nich s plným zvukem.
Ano — Steam u hry Ultracode uvádí: multiplayer.
Steam charts hry Ultracode na webu SteamStatistics ukazují živý počet hráčů a křivky za 24 hodin, 7 a 30 dní, obnovované nejméně každých deset minut.
Na Steamu běží hra Ultracode na platformách Windows. Plná podpora ovladače.
Hra Ultracode má věkové hodnocení DEJUS L a IGRS 3.