Roguelite deckbuilder where every battle lets you steal enemy cards and reshape your deck. Equip your creatures to change their artwork and power, then create powerful skill synergies to survive increasingly difficult encounters.
Trias: počet hráčů a Steam charts
živě
Počet hráčů—— za 24 h
Max. hráčů 24 h0Dnešní nejvyšší měření
Max. hráčů 30 d0Průměr —
Historické maximum0Od začátku sledování
Odehrané hodiny 30 d—Součet herní doby
Steam chart · počet hráčů 30 dčekáme na data
Sbíráme denní měřeníPro tuto hru zatím nemáme uložená žádná denní měření. Křivka se objeví, jakmile budou k dispozici první dny historie.
Hráči aktualizováni — · data obchodu 20. 9. 07:15 UTC · zdroj: SteamWebAPI
Skóre0/9
Posledních 30 dníbez datPodíl záporných—Kladné na 1 zápornou—
4639070
App ID
Kompatibilita a funkce
WindowsPodpora ovladače neuvedena
HratelnostSingle-player
Funkce SteamuFamily SharingSteam AchievementsSteam Cloud
Pohodlí a zvukMouse Only OptionPlayable without Timed Input
DalšíPlayable At Your Own Pace
Systémové požadavky
MinimálníDoporučenéSystémWindow 10/11 - 64bit onlystejnéCPUQuad CoresSix CoresGPUIntel IRIS gpu or betterNvidia GeForce 1060 or betterRAM8 GB RAM16 GB RAMVelikost500 MB available spacestejné
O hře Trias
We don't want to deceive players, so yes, we use AI generative art as a tool for the game art.
Here's a brief explanation of why and how we use it:
We are two people working on the game: one artist and one programmer. As the game artist (the one writing this), I don't have strong illustration skills, so I find AI generated art extremely useful as a starting point to compensate for that limitation. I then refine, edit and correct the sloppiness of the image generation.
Without AI or a significant art budget, this game would be nearly impossible for us to create, due to the nature of the game, where card art reflects equipped items and its heavy reliance on a large number of card illustrations.
This is an example of using AI as a tool rather than as a cheap shortcut:
Let's put this into numbers: Right now we have 33 cards. With 5 weapon variations per card, that becomes 165 unique illustrations (33 × 5). At a conservative estimate of 4 hours per illustration, that's 660 hours of work. At a modest freelance rate of $30/hour, the total cost would be around $19,800 (660 × $30).
What the Game Is About
Trias is a roguelike deckbuilder inspired by the classic card game War.
Battle enemies using elemental cards, steal their cards, equip them with powerful items and build game changing skill combinations as you progress through different taverns and inns
Steal Your Opponent's Cards
Capture enemy cards through the elemental combat system and add them to your collection.
Every battle is an opportunity to strengthen your deck, discover new abilities and shape your strategy for the challenges ahead.
Equip Cards and Change Their Appearance
Items increase the card power.
Each equipment changes the card's artwork, allowing your creatures to evolve visually as they grow stronger throughout the run.
Build a deck that is both powerful and uniquely yours.
Create Powerful Skill Synergies
Every card can possess unique abilities.
Combine effects, trigger chain reactions, and discover unexpected interactions between cards, equipment, and elemental matchups.
Časté dotazy
Steam momentálně pro hru Trias neuvádí žádnou cenu.
Hra Trias zatím nevyšla. Datum vydání nebylo oznámeno.
Minimální: Window 10/11 - 64bit only, Quad Cores, Intel IRIS gpu or better, 8 GB RAM. Karta s požadavky výše porovnává minimální a doporučené požadavky pro každou platformu.
Steam uvádí pro hru Trias 500 MB volného místa na disku.
Tato hra zatím nemá žádné recenze na Steamu.
Ne — Steam u hry Trias češtinu neuvádí. Celkem Steam uvádí 1 jazyk, žádný z nich s plným zvukem.
Ne — Steam uvádí hru Trias jako hru pro jednoho hráče.
Steam charts hry Trias na webu SteamStatistics ukazují živý počet hráčů a křivky za 24 hodin, 7 a 30 dní, obnovované nejméně každých deset minut.
Na Steamu běží hra Trias na platformách Windows. Podpora ovladače neuvedena.