A cutting-edge physics engine delivering 100% accurate mesh slicing and voxel destruction. Implement MGR-style Blade Mode, realistic lightsaber carving, and precise damage calculation into any game. Built from scratch in C++ and optimized to run on mobile devices. Early Access available now.
Slice Art Engine: počet hráčů a Steam charts
živě
Počet hráčů—— za 24 h
Max. hráčů 24 h0Dnešní nejvyšší měření
Max. hráčů 30 d0Průměr —
Historické maximum0Od začátku sledování
Odehrané hodiny 30 d—Součet herní doby
Steam chart · počet hráčů 30 dčekáme na data
Sbíráme denní měřeníPro tuto hru zatím nemáme uložená žádná denní měření. Křivka se objeví, jakmile budou k dispozici první dny historie.
24 hodin—7 dní—TrendStabilní
RecenzeRecenze: 0
—No user reviews
Kladné: 0Záporné: 0
Doporučení—
Média
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Detaily hry
O hře
Hra
Datum vydání—Datum vydání neoznámeno
VývojářSlice Art EngineVydavatelSlice Art EngineŽánryFree-to-playNezávisléSimulacePředběžný přístup
—Achievementy
O hře
Hráči aktualizováni — · data obchodu 20. 9. 09:16 UTC · zdroj: SteamWebAPI
Skóre0/9
Posledních 30 dníbez datPodíl záporných—Kladné na 1 zápornou—
MinimálníDoporučenéNotesPCs with Integrated Graphic Cards and dedicated GPUs may result in forced use of Integrated Graphics Card.stejné
O hře Slice Art Engine
Slice Art Engine is a revolutionary physics system that brings unprecedented precision to melee combat and destruction mechanics in games.
What Makes It Different?
Traditional slicing systems are fake—they swap models or use pre-defined cut patterns. Slice Art Engine uses plane-complex-mesh intersection technology to calculate every cut with 100% mathematical accuracy. Every triangle that touches your blade is tracked. Every impact is calculated precisely. No smoke and mirrors.
Core Features
Smart Damage Calculator Your sword doesn't just "do damage"—it calculates exact damage based on which triangles your blade actually collided with. The system generates a precise line representing your sword's path through the mesh and uses it as the foundation for damage calculation. This enables truly skill-based combat where your technique matters.
Advanced Voxel Destruction Experience ultra-high-definition voxel physics that is so efficient it even runs on the Meta Quest 2 in real-time. Carve with lightsabers. Melt through opponents with non-linear precision. Create realistic burn patterns and destruction that responds to your exact movements.
- Quest 2: Up to 500K voxels (collision only) or 30K voxels (with sparks, dismemberment physics)
- Quest 3: Up to 1M voxels (collision only) or 200K voxels (with full effects)
Blade Strike Trace Visualization See exactly where your strikes land in real-time. Watch as the engine highlights every triangle your sword path intersects and displays the precise collision line. Perfect for developers fine-tuning combat feel or players mastering their technique.
Anti-Exploit Systems Built-in Anti-Wrist Flick Spam ensures players can't cheese the system with rapid flailing. Combat requires actual skill and technique.
Superior Piercing & Critical Hit Systems Precise collision detection enables location-based damage, weak points, and critical hit mechanics that actually make physical sense.
Current Early Access Content
Foundations Demo (Free) First-person slasher environment where you can experiment with the core Blade Strike Trace technology. Slash mannequin opponents and watch the real-time visualization of your sword's path and collision triangles.
Early Access Tech Demos (Paid) Advanced features including:
- Damage number visualization
- Particle sparks on impact
- Faster voxel destruction and voxel regen showcases
- Lightsaber melting and carving demonstrations
Built by a Solo Developer
Every line of code written from scratch in C++ and optimized to run on mobile hardware. This isn't middleware duct-taped together—it's a purpose-built engine designed for performance and precision.
In Development
- Pistol/firearm implementation with ballistic precision
- Rigged character animation support
- Superior single-bounce ray tracing system
The Vision
Slice Art Engine isn't just a tech demo—it's a licensing opportunity for game developers who want to add best-in-class slicing, damage calculation, and destruction physics to their projects. Whether you're making a VR sword fighter, a lightsaber game, or the next Metal Gear Rising, this engine can handle it.
Join the early access program and help shape the future of physics-based combat mechanics.
Časté dotazy
Hru Slice Art Engine můžeš na Steamu hrát zdarma.
Hra Slice Art Engine zatím nevyšla. Datum vydání nebylo oznámeno.
Steam pro tuto aplikaci neuvádí systémové požadavky.
Tato hra zatím nemá žádné recenze na Steamu.
Ne — Steam u hry Slice Art Engine češtinu neuvádí. Celkem Steam uvádí 1 jazyk, žádný z nich s plným zvukem.
Ne — Steam uvádí hru Slice Art Engine jako hru pro jednoho hráče.
Steam charts hry Slice Art Engine na webu SteamStatistics ukazují živý počet hráčů a křivky za 24 hodin, 7 a 30 dní, obnovované nejméně každých deset minut.
Na Steamu běží hra Slice Art Engine na platformách Windows. Podpora ovladače neuvedena.
Hra Slice Art Engine má věkové hodnocení DEJUS 10 a IGRS 13.
Slice Art Engine: cena, datum vydání, grafy a statistiky