Seven Blasphemies is a traditional turn-based roguelike where every dawn may curse your run forever. Explore a dying world, choose from doomed classes, survive lethal OSR-inspired encounters, and race against extinction before the seventh blasphemy ends all.
Seven Blasphemies: počet hráčů a Steam charts
živě
Počet hráčů0— za 24 h
Max. hráčů 24 h0Dnešní nejvyšší měření
Max. hráčů 30 d0Průměr —
Historické maximum0Od začátku sledování
Odehrané hodiny 30 d—Odhad
Steam chart · počet hráčů 30 dčekáme na data
Sbíráme denní měřeníPro tuto hru zatím nemáme uložená žádná denní měření. Křivka se objeví, jakmile budou k dispozici první dny historie.
Aktuální cena10,25€Teď bez slevyNejnižší zaznamenaná8,20€-20 % dne 22. 9. 2026Poslední změna10,25€23. 9. 2026Zaznamenané slevy1od 22. 9. 2026
Kompatibilita a funkce
WindowsPlná podpora ovladače
HratelnostSingle-player
Funkce SteamuFamily SharingSteam Achievements
Systémové požadavky
MinimálníDoporučenéSystémWindows 7 (SP1+), Windows 10 and Windows 11—CPUx86, x64 architecture with SSE2 instruction set support.—GPUDX10, DX11, DX12 capable.—RAM6 GB RAM—Velikost2 GB available space—
O hře Seven Blasphemies
Seven Blasphemies is a traditional turn-based roguelike about surviving the final days of a cursed world.
Move one tile at a time. Think one turn at a time. Die, learn, and begin again under the shadow of a doom calendar that does not care whether you are ready.
Each dawn, the world may be struck by a new Blasphemy: a permanent, run-altering curse that stacks with everything that came before it. Visibility may shrink. Healing may weaken. Monsters may grow bolder. The world may become harder, meaner, and less forgiving with every passing day.
When the seventh Blasphemy arrives, the world ends.
You are not racing toward glory.
You are racing against extinction.
A TRADITIONAL ROGUELIKE OF DOOM AND SCARCITY
Seven Blasphemies is built around classic roguelike fundamentals: grid-based movement, turn-based decision-making, procedural danger, permadeath, and lethal consequences.
Every action matters because every turn gives the world a chance to answer. Explore ruined paths, manage scarce resources, choose your fights carefully, and accept that survival is never guaranteed.
This is not a power fantasy. It is a desperate crawl through a dying world where the correct decision may still lead to a terrible outcome.
THE BLASPHEMY SYSTEM
At the heart of Seven Blasphemies is the doom calendar.
Each dawn may trigger a new Blasphemy, permanently changing the rules of the run. These curses are not temporary modifiers. They stack, accumulate, and slowly turn the world against you.
A run can begin with cautious exploration and end in panic as darkness spreads, enemies become more dangerous, and the systems you relied on begin to fail.
The longer you survive, the more the world decays.
CHOOSE YOUR RUIN
Select from among many doomed classes, each built around a distinct style of play.
No class is safe.
Some are simply doomed differently.
MONSTERS THAT FORCE DIFFERENT DECISIONS
Enemies in Seven Blasphemies are designed to be readable, dangerous, and mechanically distinct.
They are not just different health bars. Each monster type creates a different problem: when to engage, when to flee, when to spend a resource, and when to accept that greed has already killed you.
Survival depends on understanding threats before they corner you.
INSPIRED BY OLD-SCHOOL RPG BRUTALITY
Seven Blasphemies draws from the spirit of old-school tabletop RPGs and traditional roguelikes: lethal encounters, emergent problem solving, resource pressure, and a world that does not scale itself around your comfort.
The game is harsh by design, but not careless. Death is part of the structure. Each run teaches you more about the world, its curses, its creatures, and the risks you can afford to take next time.
A BLEAK WORLD IN MINIMALIST PIXEL ART
The visual style uses pixel art and a limited color palette to create a stark, apocalyptic atmosphere while keeping the battlefield readable.
The world is decaying.
The colors are few.
The end is always visible.
KEY FEATURES
- Traditional turn-based roguelike gameplay.
- Grid-based movement and tactical positioning.
- Permadeath and high-stakes decision-making.
- A doom calendar that pressures every run.
- 7 permanent Blasphemies that alter the world.
- 6 playable classes with distinct playstyles.
- Minimalist pixel art with a harsh apocalyptic tone.
- OSR-inspired design focused on scarcity, risk, and consequence.
THE SEVENTH BLASPHEMY ENDS ALL
You can fight.
You can scavenge.
You can pray.
You can delay the inevitable.
But the calendar keeps moving.
How far can you crawl before the world finally dies?
Časté dotazy
V obchodě Steam pro region DE stojí hra Seven Blasphemies 10,25€. Nejnižší cena, kterou jsme od 22. 9. 2026 zaznamenali, je 8,20€. Steam hru oceňuje zvlášť v 14 regionech — regionální ceny najdeš výše.
Hra Seven Blasphemies vyšla 8. září 2026 (vývojář: Crit42 Studio). Vyšlo před 16 dny.
Minimální: Windows 7 (SP1+), Windows 10 and Windows 11, x86, x64 architecture with SSE2 instruction set support., DX10, DX11, DX12 capable., 6 GB RAM. Karta s požadavky výše porovnává minimální a doporučené požadavky pro každou platformu.
Steam uvádí pro hru Seven Blasphemies 2 GB volného místa na disku.
100,0% z 19 recenzí na Steamu je kladných — Steam to hodnotí jako „Positive“.
Ne — Steam u hry Seven Blasphemies češtinu neuvádí. Celkem Steam uvádí 4 jazyky, žádný z nich s plným zvukem.
Ne — Steam uvádí hru Seven Blasphemies jako hru pro jednoho hráče.
Steam charts hry Seven Blasphemies na webu SteamStatistics ukazují živý počet hráčů a křivky za 24 hodin, 7 a 30 dní, obnovované nejméně každých deset minut.
Na Steamu běží hra Seven Blasphemies na platformách Windows. Plná podpora ovladače.
Hra Seven Blasphemies má věkové hodnocení DEJUS 10 a IGRS 13.
Seven Blasphemies: cena, datum vydání, grafy a statistiky