Deck-building roguelike built on top of a basebuilding RPG. Wake into debt. Scavenge derelicts. Play risky cards. Die a lot. Every collapse unlocks new cards and perks. Can you pay off the Company, or will you be booted out the nearest airlock when the next bill comes due?
Sector Scavengers: Signal & Salvage: počet hráčů a Steam charts
živě
Počet hráčů—— za 24 h
Max. hráčů 24 h0Dnešní nejvyšší měření
Max. hráčů 30 d0Průměr —
Historické maximum0Od začátku sledování
Odehrané hodiny 30 d—Odhad
Steam chart · počet hráčů 30 dčekáme na data
Sbíráme denní měřeníPro tuto hru zatím nemáme uložená žádná denní měření. Křivka se objeví, jakmile budou k dispozici první dny historie.
Posledních 30 dníbez datPodíl záporných—Kladné na 1 zápornou—
Achievementy
—DLC
4541430App ID
Kompatibilita a funkce
WindowsPodpora ovladače neuvedena
HratelnostSingle-player
Funkce SteamuFamily Sharing
Pohodlí a zvukCaptions available
Systémové požadavky
MinimálníDoporučenéSystémWindows 7 64-bit—CPUintel Core 2 Duo E8400 or AMD equivalent—GPUIntegrated graphics (Intel HD 4000 or equivalent)—RAM2048 MB RAM—Velikost512 MB available space—
O hře Sector Scavengers: Signal & Salvage
Space is your new office, and every day is dangerous
You were replaced by AI, Your Boss Had a Diabolical Offer
Cryofreeze yourself until the AI wars are over. Wake to post scarcity utopia.
You signed away the ugly centuries with a cryo severance package.
You woke up owing a corporation that barely remembers your name.
Sector Scavengers: Signal & Salvage is a darkly funny sci-fi salvage fantasy about paperwork with teeth. You are not “the hero of the revolution.” You are the line item that keeps the mission profitable.
THE RUN: READ THE SHIP, READ THE RISK
Every expedition is a pressure cooker. You enter derelict ships, read the situation fast, then turn tactical card plays into survivable outcomes as the hull, the timetable, or the corporate script tightens around you.
This is not a cozy hike through flavor text. It is a loop where one greedy turn can turn a good plan into a bad debt.
PUSH OR LEAVE: THE ONLY TWO REAL STRATEGIES
Play it safe and extract early, or gamble for a bigger haul and risk losing the run. The game keeps asking the same uncomfortable question in different clothing: “How much longer can you afford to stay?”
If you want a roguelite that rewards discipline and punishes fantasy, you will feel this immediately.
THE ECONOMY THAT BITES
What you bring back vs. what you smuggle matters:
- Declared credits go to the debt ledger.
- Smuggled value fuels your own long game.
- Debt is not flavor text. It is the clock. The Company will keep sending you back out because the process is “always improving” and your outcomes are “always trackable.”
FAILURE THAT STILL MOVES YOU FORWARD
Failing a run hurts, but it also feeds progression. Each attempt sharpens your options and changes how you read the next ship—what you respect, what you rush, what you stop pretending is “free.”
If you like runs that teach you a lesson even when you lose, this is built for that rhythm.
TONE: FRIENDLY LANGUAGE, HOSTILE OUTCOMES
The tone is corporate satire over hard survival mechanics: friendly process language, hostile outcomes, and a system designed to keep you working.
It is less “epic chosen-one speech” and more “you are being managed by a policy document that learned empathy from a PDF.”
FEATURES
- High-pressure expedition runs, tactical card decisions under rising risk.
- Push-your-luck salvage loop, go deeper for better payout, or extract before collapse.
- Debt-driven campaign stakes, the ledger keeps demanding payment.
- Declared vs smuggled economy, one pays the Company, one powers your advantage.
- Failure with forward motion, lost runs still feed unlocks and future strategy.
- Dark corporate sci-fi tone, bureaucratic comedy wrapped around brutal choices.
- Built for replays, learn the ship, learn yourself, then break your own bad habits.
WHO THIS IS FOR
- Roguelite fans who want tension on every floor, not a participation trophy for showing up.
- Players who like deck-adjacent tactics where every draw is a negotiation with reality.
- Anyone who thinks the funniest horror is a compliment email that implies consequences.
Časté dotazy
Steam momentálně pro hru Sector Scavengers: Signal & Salvage neuvádí žádnou cenu.
Hra Sector Scavengers: Signal & Salvage zatím nevyšla. Plánované vydání: 2026.
Minimální: Windows 7 64-bit, intel Core 2 Duo E8400 or AMD equivalent, Integrated graphics (Intel HD 4000 or equivalent), 2048 MB RAM. Karta s požadavky výše porovnává minimální a doporučené požadavky pro každou platformu.
Steam uvádí pro hru Sector Scavengers: Signal & Salvage 512 MB volného místa na disku.
Tato hra zatím nemá žádné recenze na Steamu.
Ne — Steam u hry Sector Scavengers: Signal & Salvage češtinu neuvádí. Celkem Steam uvádí 1 jazyk, z toho 1 s plným zvukem.
Ne — Steam uvádí hru Sector Scavengers: Signal & Salvage jako hru pro jednoho hráče.
Steam charts hry Sector Scavengers: Signal & Salvage na webu SteamStatistics ukazují živý počet hráčů a křivky za 24 hodin, 7 a 30 dní, obnovované nejméně každých deset minut.
Na Steamu běží hra Sector Scavengers: Signal & Salvage na platformách Windows. Podpora ovladače neuvedena.
Hra Sector Scavengers: Signal & Salvage má věkové hodnocení DEJUS 10 a IGRS 18.
Sector Scavengers: Signal & Salvage: cena, datum vydání, grafy a statistiky