O hře Piggy Monte
A 3D top-down shell game: little banks, one golden coin, keep up.
Push chips onto the felt and watch the golden coin drop into a piggy bank. Then track it while they hop and cross the table — straight swaps, feints that travel all the way out and come back, three-way cycles, and formations that carry the banks up and down the board as well as across it.
Pick right and a heavy steel hammer winds up, holds, and slams. The bank caves in, fractures, and bursts — coins, cash and confetti everywhere, then straight into your vault, counting up one rising ding at a time. Pick wrong and you watch the piggy that did have it rear back and heave your entire pot out through its snout.Priced like a shell game, not a slot machine
A win pays a thin margin over your stake. A loss costs the whole pot. It takes six or seven clean reads to make one mistake back.
N-to-one is the fair price for a guess, and nobody plays a shell game by guessing. So the table is priced against someone who can actually follow it — track the coin and you grind upward, guess and the house grinds you down.Fourteen rooms
You start at THE KITCHEN TABLE with $500 and hundred-dollar chips. Thirteen rooms sit above it, and each is a different place — its own felt, wood, trim, lighting and lamp, not a recoloured table.
Every door costs about three of that room's top-limit hands, so a new one opens every few minutes and the climb still takes all evening. By THE LAST TABLE there are nine banks, three moves in the air at once, and no colour left in the room at all.Four ways for a hand to get out of hand
- GOLDEN ROUND — the whole table turns to solid gold, crowns and all, and pays six times the win.
- LUCKY RUSH — the felt goes green, every piggy grows dollar signs for eyes, and the hand plays for triple stakes in both directions.
- PAY DADDY — the floor drops out, a vault door blows off its frame, and you get ten seconds alone with a tractor beam and an acre of gold.
- SMASH RUN — a pen of piggies loose on the felt, twelve seconds, one hammer. They run from it.
The back room
Fifteen upgrades, permanently stocked in a fixed order — nothing randomised or hidden, so you can plan a run toward a particular build. The ones that matter help you SEE: a slower shuffle, an x-ray flash halfway through, a tell on the loaded bank, one free re-pick when you guess wrong.No assets, on purpose
Every model, sound and note of music is generated in code at startup. One file, no installer, no runtime to install, no asset folder.
Play money only. Nothing here can be wagered, bought, or cashed out.