First-person mech combat where everything is made of lines of light. 100 missions in open battlefields, inside Battlecruisers and Dreadnoughts, and out in deep space! 10 Mega Mech bosses and a salvage economy that pays for every piece of hardware you rip from your dying opponents.
Mercenaries Of Vector: počet hráčů a Steam charts
živě
Počet hráčů—— za 24 h
Max. hráčů 24 h0Dnešní nejvyšší měření
Max. hráčů 30 d0Průměr —
Historické maximum0Od začátku sledování
Odehrané hodiny 30 d—Odhad
Steam chart · počet hráčů 30 dčekáme na data
Sbíráme denní měřeníPro tuto hru zatím nemáme uložená žádná denní měření. Křivka se objeví, jakmile budou k dispozici první dny historie.
A battlefield made of light
Wireframe terrain to the horizon, hostiles as bright outlines, and a cockpit that is nothing but
readouts and lines. The vector-arcade look is not a filter over a normal game: everything you can
see is something the game had to draw as geometry, which is why the whole sector reads at a glance
and why a target at a kilometre is still legible.
A hundred contracts, four kinds of fight
Open ground with roaming waves and field objectives to break - defence grids, shield pillars,
factory reactors, an enemy general worth assassinating. Boarding actions in a ship's interior,
where there is no terrain and no horizon to read. Flying sorties on rails when the sector will not
be crossed on foot. And the flat arena, which means a Mega Mecha is waiting.
Ten Mega Mecha
Each one is a different problem rather than a bigger health bar: armour that has to be stripped
before the core is worth shooting at, emplacements that have to be answered first, and patterns
that punish standing still in front of them.
Everything you break is paid for in parts
Salvage is what you cut off the enemy, not a mission reward line. It banks between missions and it
buys the next weapon: energy saber, guided missiles, charge laser, flamethrower - the autocannon
is stock and is never sold. Rank rises with the contracts you complete and raises the floor under
your hull and shields, so progress is not only what you can afford.
Your mech degrades
Components take damage separately. A weapon at 60% condition is a weapon that behaves like one,
and a jet at 40% is a jump you should not plan around. Repair costs salvage, which is the same
salvage that buys the next gun.
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Časté dotazy
Steam momentálně pro hru Mercenaries Of Vector neuvádí žádnou cenu.
Hra Mercenaries Of Vector zatím nevyšla. Plánované vydání: 16. října 2026.
Minimální: Windows 10 64-bit, Quad-core 2.5 GHz, Vulkan-capable, 2 GB, 8 GB RAM. Karta s požadavky výše porovnává minimální a doporučené požadavky pro každou platformu.
Steam uvádí pro hru Mercenaries Of Vector 1 GB volného místa na disku.
Tato hra zatím nemá žádné recenze na Steamu.
Ne — Steam u hry Mercenaries Of Vector češtinu neuvádí. Celkem Steam uvádí 1 jazyk, žádný z nich s plným zvukem.
Ne — Steam uvádí hru Mercenaries Of Vector jako hru pro jednoho hráče.
Steam charts hry Mercenaries Of Vector na webu SteamStatistics ukazují živý počet hráčů a křivky za 24 hodin, 7 a 30 dní, obnovované nejméně každých deset minut.
Na Steamu běží hra Mercenaries Of Vector na platformách Windows a Linux. Plná podpora ovladače.
Hra Mercenaries Of Vector má věkové hodnocení DEJUS 10 a IGRS 13.
Mercenaries Of Vector: cena, datum vydání, grafy a statistiky