A psychological loop horror rooted in Malaysian school legends. No chases, less UI, just a slow, atmospheric dread. Estimated 1- 2 hours game time. As an independent artist, I used AI to turn a lifelong dream into reality. Explore shifting corridors, manage character's sanity, and face the cycle.
MALAM: School: počet hráčů a Steam charts
živě
Počet hráčů—— za 24 h
Max. hráčů 24 h0Dnešní nejvyšší měření
Max. hráčů 30 d0Průměr —
Historické maximum0Od začátku sledování
Odehrané hodiny 30 d—Odhad
Steam chart · počet hráčů 30 dčekáme na data
Sbíráme denní měřeníPro tuto hru zatím nemáme uložená žádná denní měření. Křivka se objeví, jakmile budou k dispozici první dny historie.
24 hodin—7 dní—TrendStabilní
RecenzeRecenze: 0
—No user reviews
Kladné: 0Záporné: 0
Doporučení—
Média
8 obrázků
Detaily hry
O hře
Hra
Datum vydání—Datum vydání neoznámeno
VývojářHEXA XIIVydavatelHEXA XIIŽánryDobrodružné
—Achievementy—DLC4383130
O hře
Hráči aktualizováni — · data obchodu 23. 9. 00:48 UTC · zdroj: SteamWebAPI
Posledních 30 dníbez datPodíl záporných—Kladné na 1 zápornou—
App ID
Kompatibilita a funkce
WindowsPlná podpora ovladače
HratelnostSingle-player
Funkce SteamuFamily SharingSteam Achievements
Systémové požadavky
MinimálníDoporučenéSystémWindows 10stejnéCPUIntel Core i5 or AMD equivalentstejnéGPUNVIDIA GTX 1060 or higherGTX 3060/4060RAM8 GB RAM16 GB RAMVelikost10 GB available spacestejné
O hře MALAM: School
ABOUT THIS GAME
MALAM: School is an immersive, first-person interactive horror experience rooted in the eerie urban legends of Malaysian high schools. Built on a foundation of environmental storytelling, the game challenges you to navigate a recursive nightmare where reality and memory blur into a humid, quiet dread.
To survive the night, you must sharpen your senses. Listen to the shifting environment and perceive the "entities" that remain invisible to the naked eye. Every creak and whisper has been meticulously crafted to recreate the authentic, heavy atmosphere of a Malaysian school at midnight.
CORE MECHANICS
Dynamic Investigation: The game features a "Zoom-in" mechanic. Players must carefully observe the environment to trigger events. There is no traditional UI—only your intuition and the unsettling changes in your surroundings.
A Different Kind of Dread: There are no chase sequences or sprint buttons. The horror is psychological and slow-paced, forcing you to confront uncanny visual distortions and a lingering sense of being watched.
Side-View Search: Use a dedicated mechanic to look beyond the primary frame. Switch perspectives to inspect hidden details in the environment—clues that only manifest when viewed from specific, deliberate angles.
The "Soul-Snatching" Cycle: Manage the protagonist’s mental stability (Sanity). In this world, the entities do not seek your body; they seek your vessel. Every encounter strips away your sanity until the line between the living and the dead dissolves.
Authentic Soundscapes: Immerse yourself in the distinct ambient sounds of Malaysia. From the low hum of old fans to the oppressive silence of a tropical night, the audio is a key component of the investigation.
THE NATURE OF NANYANG HORROR
The anomalies here are not about physical violence; they are about spiritual deprivation and local taboos. It explores a uniquely South-East Asian fear: the concept of "Ge-Bu" (Bound Spirits) and the cycle of unresolved karma. By the time you close the game, you may find that the reality you return to feels just as haunted.
A MESSAGE FROM THE DEVELOPER (AI & DREAMS)
MALAM: School is a project born from a lifelong dream and the power of modern technology. As an independent artist without a traditional background in game development, I have utilized AI extensively to bring this vision to life.
Without these AI tools, a project this personal and complete would have remained an unachievable dream for an outsider like me. Every visual distortion and synthesized soundscape is a result of a dialogue between human folklore and machine intelligence. This is not just a game; it is a testament to how technology can empower an individual to tell their story.
I invite you to experience this experiment—a journey into the "Uncanny Valley" created by a dreamer who dared to create with the help of AI.
Časté dotazy
Steam momentálně pro hru MALAM: School neuvádí žádnou cenu.
Hra MALAM: School zatím nevyšla. Datum vydání nebylo oznámeno.
Minimální: Windows 10, Intel Core i5 or AMD equivalent, NVIDIA GTX 1060 or higher, 8 GB RAM. Karta s požadavky výše porovnává minimální a doporučené požadavky pro každou platformu.
Steam uvádí pro hru MALAM: School 10 GB volného místa na disku.
Tato hra zatím nemá žádné recenze na Steamu.
Ne — Steam u hry MALAM: School češtinu neuvádí. Celkem Steam uvádí 2 jazyky, z toho 1 s plným zvukem.
Ne — Steam uvádí hru MALAM: School jako hru pro jednoho hráče.
Steam charts hry MALAM: School na webu SteamStatistics ukazují živý počet hráčů a křivky za 24 hodin, 7 a 30 dní, obnovované nejméně každých deset minut.
Na Steamu běží hra MALAM: School na platformách Windows. Plná podpora ovladače.
Hra MALAM: School má věkové hodnocení DEJUS 16 a IGRS 18.