Two hours. That is the whole deal.
Thirty levels. One run. A clock that starts the first time you open the game and
does not stop when you close it.
Clear all thirty before it runs out and the game asks you a question it has been
building towards the entire time: do you want your money back?
The maze IS the game
There is no fixed path. There is a meadow, a gate the animals come in through,
and a gate they are trying to reach. Everything between the two is up to you.
Every fence you plant makes the road longer. A good maze can turn a twenty-cell
walk into a hundred-cell one, and every extra cell is another second your towers
get to work. Wall it off completely and the game will not let you — but it will
let you get cruelly close.
Eight towers, none of them a stat block
A beehive that throws bees. A bread oven that lobs something heavy and leaves a
crater. A quench barrel whose mist hangs in the air and slows what walks through
it. A watchtower that hits everything on a line at once. A fire lookout on stilts
that lands the single hardest hit in the game. A fire pit whose embers drift
upward. A windmill that makes its neighbours better at their jobs. A market stall
that just quietly makes you money.
You can tell them apart from across the board, which is the point.
Your enemies are livestock
Foxes and collies and deer come fast. Bears and brown ewes come slow and take a
frankly unreasonable amount of killing. Hens and ducks come in numbers.
They are all rigged, they all walk properly, and none of them wish you harm.
They just want your things.
Every run is a different deck
Towers and upgrades arrive one card at a time. You never get everything, so a run
is a shape rather than a checklist — go wide and take a modifier that pays for
breadth, or go deep on three towers and take the one that rewards it.
And rarely, the board itself grows. Two cells on every side, twice, and the
meadow you were fencing gets bigger under you.
No catches
- [*] No ads, no purchases, no currency, nothing to unlock over time
- [*] Single player, offline, plays in a window while you do something else
- [*] Runs on a potato
The clock is the only thing this game wants from you.
Hráči aktualizováni — · data obchodu 23. 9. 02:13 UTC · zdroj: SteamWebAPI
Steam momentálně pro hru Dragon Era: Resurrected neuvádí žádnou cenu.
Hra Dragon Era: Resurrected zatím nevyšla. Plánované vydání: Q3 2026.
Minimální: Windows 10 64-bit, Intel Core i5-4460 / AMD FX-6300 or equivalent, NVIDIA GeForce GTX 750 Ti / AMD Radeon R7 260X (2 GB VRAM), 2048 MB RAM. Karta s požadavky výše porovnává minimální a doporučené požadavky pro každou platformu.
Steam uvádí pro hru Dragon Era: Resurrected 1 024 MB volného místa na disku.
Tato hra zatím nemá žádné recenze na Steamu.
Ne — Steam u hry Dragon Era: Resurrected češtinu neuvádí. Celkem Steam uvádí 1 jazyk, z toho 1 s plným zvukem.
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Steam charts hry Dragon Era: Resurrected na webu SteamStatistics ukazují živý počet hráčů a křivky za 24 hodin, 7 a 30 dní, obnovované nejméně každých deset minut.Otevřít Steam charts hry Dragon Era: Resurrected ›
Na Steamu běží hra Dragon Era: Resurrected na platformách Windows. Podpora ovladače neuvedena.
Hra Dragon Era: Resurrected má věkové hodnocení DEJUS 14 a IGRS 18.