A vector dungeon on a monochrome tube, lit by three subtractive colour gels. Drop a gel and half the room stops existing: a wall you cannot see is not solid, an enemy you cannot see is frozen and cannot be shot. The colour channel is the collision layer, so sight and physics never drift.
Colors Of V: počet hráčů a Steam charts
živě
Počet hráčů—— za 24 h
Max. hráčů 24 h0Dnešní nejvyšší měření
Max. hráčů 30 d0Průměr —
Historické maximum0Od začátku sledování
Odehrané hodiny 30 d—Odhad
Steam chart · počet hráčů 30 dčekáme na data
Sbíráme denní měřeníPro tuto hru zatím nemáme uložená žádná denní měření. Křivka se objeví, jakmile budou k dispozici první dny historie.
Light is the mechanic, not the lighting
A black vector screen and three gels in the printer's colours. Yellow blocks blue, magenta blocks
green, cyan blocks red — real subtractive optics, so they stack. Yellow and cyan together leave
green and nothing else. Three gels, seven usable states, and every one of them is a different
room.
What you cannot see cannot see you
Invisible is not hidden. It is absent. A wall you cannot see is not solid and you walk straight
through it. A trap you cannot see cannot cut you. An enemy you cannot see is frozen — and cannot
be shot. Visibility and collision are the same channel, so they can never disagree with each
other, and every gel swap rewrites the floor plan under your feet.
Stacking costs light
Each gel darkens the tube and tightens what you can see. Seeing one thing clearly means seeing
less of everything. And you cannot flip a wall into your own body — the swap is refused rather
than shoved through, which makes timing a gel a positional decision, not a panic button.
All three gels is total darkness
Nothing passes, so nothing exists: nothing can touch you, nothing is solid, and you can shoot
nothing at all. The tube will not hold it — after four and a half seconds a gel pops off, and
never one that would drop a wall inside you. Coming back into the light, both sides are blind:
you get a second of grace, they stand still for slightly longer. Earn it with a real stretch of
blindness; flickering the gels will not farm it.
Running is not a plan
Enemies are faster than you. The only defence is to stop something existing — which is also the
only way to stop being able to kill it. A room does not wake at full speed either: enemies hold
for a moment and wind up, dim while dormant, so you get a room to read instead of a memory test.
A hundred levels, ten tiers, one seed
Nine rooms and a boss, ten times over. The first three are hand-built because they teach the
three rules and nothing generated teaches as cleanly. Everything after is generated from the
level number, so level 34 is always the same level 34 — a run can be replayed, compared and
argued about. Each tier decides what a level is allowed to use, so the campaign teaches in order:
primaries, then secondaries only a two-gel stack erases, then walls no light gets past, then
density on top of all of it.
Časté dotazy
Steam momentálně pro hru Colors Of V neuvádí žádnou cenu.
Hra Colors Of V zatím nevyšla. Plánované vydání: 14. října 2026.
Minimální: Windows 10 64-bit, Dual-core 2.0 GHz, Vulkan / OpenGL 3.3 capable, 1 GB, 4 GB RAM. Karta s požadavky výše porovnává minimální a doporučené požadavky pro každou platformu.
Steam uvádí pro hru Colors Of V 500 MB volného místa na disku.
Tato hra zatím nemá žádné recenze na Steamu.
Ne — Steam u hry Colors Of V češtinu neuvádí. Celkem Steam uvádí 1 jazyk, žádný z nich s plným zvukem.
Ne — Steam uvádí hru Colors Of V jako hru pro jednoho hráče.
Steam charts hry Colors Of V na webu SteamStatistics ukazují živý počet hráčů a křivky za 24 hodin, 7 a 30 dní, obnovované nejméně každých deset minut.
Na Steamu běží hra Colors Of V na platformách Windows a Linux. Plná podpora ovladače.
Hra Colors Of V má věkové hodnocení DEJUS 6 a IGRS 13.
Colors Of V: cena, datum vydání, grafy a statistiky