O hře Century of Conquest
Command the Board. Cast the Cards.
Century of Conquest is a single-player turn-based tactics game where you are both commander and mage. On the board, your troop stacks clash in initiative order; above it, elemental spell cards let you rewrite the battle at any moment. Pick a hero, march across a perilous campaign map, recruit an army, hunt for relics — and take the fight to the overlord's gate.
Initiative-Driven Hex Tactics
- One hex, one army — stack size is power: a single dragon can hold a line, a hundred skeletons can drown a champion
- Initiative decides who moves first; morale grants extra actions. Counterattacks, splash damage, knockback, piercing and multi-strikes give every unit its own rhythm
- Deploy freely before each battle — your formation is remembered. Terrain, fortifications and positioning are weapons too
Four Schools of Elemental Magic
- Energy builds up as the battle rages, drawing spell cards in real time — 75 spells across fire, water, air, earth and neutral magic
- Spells scale with your hero's mastery: the same card lights a torch for a novice and burns a city for a master
- Summon reinforcements, raise the dead, conjure mirror images, enchant your troops — the deck is full of comebacks
Heroes and Expeditions
- 20+ heroes and 20 hero skills — every level-up is a pick-one-of-two dilemma, and 8 skill slots are never enough
- 30+ relics scattered across the journey, feeding offense, magic or greed builds
- A three-layer node map: recruitment, supplies, treasure vaults, garrisons and bosses — seeded runs, autosaves
Sieges and Wilderness
- Siege battles: breach walls, burn gates, and survive tower ballistae — attack and defense play completely differently
- Six weather states and a day-night cycle shape every fight — thunderstorms suppress archers, moonlit nights awaken the beasts
- 59 recruitable units across four races, each with signature passives: flight, undead resilience, rebirth from ashes, moonlight frenzy and more
Collect Everything
Creature and spell codices record everything you have encountered. Every run is a new army composition, a new school of magic, a new hero build worth trying.