MinimálníDoporučenéSystémWindows 10 64-bit—CPU1.8 GHz dual-core Intel or AMD—GPUAny DirectX 10 compatible GPU (integrated graphics fine)—RAM2 GB RAM—Velikost1 GB available space—
O hře
O hře Blades and Hunger
This game started as a text based game that was originally only terminal, which I gave clean UIs to. It has a large and detailed combat model and a whole bunch of story.
THE COMBAT
Turn-based melee built on historical European martial arts, the idea is that instead of having traditional rpg feats and spells where you spam power attack and shield wall, we have a system of counter-play built around my interpretation of German Longsword theory.
The dice are not consistent (stats help but the randomness is large and weaker opponents can easily punish stronger ones), I attempt to thoroughly simulate counter-play, tempo and commitment.
The combat narrative itself is represented through equipment and stats trying to tell a story of privilege and the distinction between classes.
THE WORLD SO FAR
The player starts with the weakest of the npcs, as a nobody, a cast-off in a pit. The tutorial gauntlet involves fighting their way through (and in fromsoftware fashion, one needs to make use of most of the game's mechanics just to beat the tutorial) just to reach... The Gutter. A social and geographical slum where the character continues their struggle.
LENGTH OF THE DEMO
About an hour in theory. (But you might be banging your head against the game mechanics, trying to figure them out or grind for an advantage for longer)
Currently the demo has 4 major questlines.
INTENDED LENGTH OF THE FULL GAME:
10+ hours in theory. Elden Ring in scale but everything is text. And I can't run out of budget for content if there is no budget for content - very big brained.
I THINK YOU WOULD ENJOY THIS GAME IF YOU LIKE:
The Heads Will Roll Series, Legionnaires Life, Adventure Quest/Battleon, Usurper Reborn, warsim: realm of Aslona, lovecraftian mythology.
Postscript: I was totally playing too much Obenseuer when I wrote the tutorial area. Shout out to them too.
-- Added a few weeks later: --
What I think I'm building:
An epic turn-based rpg with a comprehensive fencing system. So epic with so much sandbox and content it will be the best possible thing ever to be delivered with a budget of zero.
What I actually built:
It's... a storytelling system with combat system strapped on top. Still epic, with every story arc carefully drawn up and interconnected. Plenty of lessons learnt from building it.
Hráči aktualizováni — · data obchodu 23. 9. 00:36 UTC · zdroj: SteamWebAPI
Steam momentálně pro hru Blades and Hunger neuvádí žádnou cenu.
Hra Blades and Hunger zatím nevyšla. Plánované vydání: Q4 2026.
Minimální: Windows 10 64-bit, 1.8 GHz dual-core Intel or AMD, Any DirectX 10 compatible GPU (integrated graphics fine), 2 GB RAM. Karta s požadavky výše porovnává minimální a doporučené požadavky pro každou platformu.
Steam uvádí pro hru Blades and Hunger 1 GB volného místa na disku.
Tato hra zatím nemá žádné recenze na Steamu.
Ne — Steam u hry Blades and Hunger češtinu neuvádí. Celkem Steam uvádí 1 jazyk, žádný z nich s plným zvukem.
Ne — Steam uvádí hru Blades and Hunger jako hru pro jednoho hráče.
Steam charts hry Blades and Hunger na webu SteamStatistics ukazují živý počet hráčů a křivky za 24 hodin, 7 a 30 dní, obnovované nejméně každých deset minut.Otevřít Steam charts hry Blades and Hunger ›
Na Steamu běží hra Blades and Hunger na platformách Windows. Podpora ovladače neuvedena.
Hra Blades and Hunger má věkové hodnocení DEJUS 16 a IGRS 18.