A watch-it-happen roguelike meets a deep incremental. Your challengers dive, fight, and fall on their own — you spend their legacy to make the next generation stronger, and send up to six delving at once. Idle progress worthy of a second monitor.
Funkce SteamuFamily SharingSteam AchievementsSteam Cloud
Pohodlí a zvukCustom Volume ControlsMouse Only OptionPlayable without Timed InputSave Anytime
DalšíAdjustable Text SizeTouch Only Option
Systémové požadavky
MinimálníDoporučenéSystémWindows 11stejnéCPUIntel Core i3—GPUIntel HD Graphics—RAM4 GB RAM—Velikost512 MB available space—
O hře Autodelve
Dive. Die. Leave a legacy.
Autodelve is a roguelike you don't play — you preside over it. Challengers descend, fight, and eventually fall on their own. What you command isn't a sword swing but a legacy that compounds across generations: send a challenger in, and let their death carry the next one deeper — for 50, 100 hours.
■ Watch, plan, grow
Exploration, combat, and leveling are fully automatic. Your job is to set the strategy, spend the resources, and watch the numbers climb. Busy? Leave it running — your challengers keep delving on their own.
■ Five stacking layers of growth
Every death carries back Essence and Legacy Points to invest across five systems: Permanent Upgrades, Legacy Upgrades, Camp facilities, Alchemy, and Research. Prestige isn't a loss — it's acceleration. The systems unlock gradually, so it starts simple and unfolds over dozens of hours; they feed one another, and your Depth and clear speed never stop rising.
■ Up to six in parallel × a real party system
Grow your Camp to field more challengers, and up to six dungeons run on screen at once. Each challenger can bring Companions — independent combat units: Warrior, Archer, Scout, Guardian. Your loadout changes how the fight plays out.
■ Alchemy and the Research Lab
Collect reagents that differ by depth band and brew them into permanent buffs; filling the collection is one more reason to dive deeper. In the Research Lab, a real-time research tree is always advancing — research and offline income keep moving even while the game is closed.
■ Look back through the numbers
The Stats tab lays out lifetime record cards and line/bar graphs. Watching your own growth curve is a treat for anyone who loves the numbers.
■ To the bottom of the Abyss — and beyond
Rack up Depth, strike down the Lord of the Abyss, and reach the True Ending. But the dark runs deeper still: a boss that returns every 50 Depth, looping biomes, and restriction Challenges that rank you by how deep you get. Endless by design.
■ Built for a second monitor
Full offline progress — your Camp and Research keep working while it's closed. 20 achievements, 7 languages, and a minimalist look built entirely from geometric shapes. A game to keep growing beside your work or your videos.
Časté dotazy
V obchodě Steam pro region DE stojí hra Autodelve 2,09€. Nejnižší cena, kterou jsme od 22. 9. 2026 zaznamenali, je 2,09€. Steam hru oceňuje zvlášť v 14 regionech — regionální ceny najdeš výše.
Hra Autodelve vyšla 20. srpna 2026 (vývojář: Greyhearth). Vyšlo před 1 měsícem.
Minimální: Windows 11, Intel Core i3, Intel HD Graphics, 4 GB RAM. Karta s požadavky výše porovnává minimální a doporučené požadavky pro každou platformu.
Steam uvádí pro hru Autodelve 512 MB volného místa na disku.
58,8% z 17 recenzí na Steamu je kladných — Steam to hodnotí jako „Mixed“.
Ne — Steam u hry Autodelve češtinu neuvádí. Celkem Steam uvádí 10 jazyků, žádný z nich s plným zvukem.
Ne — Steam uvádí hru Autodelve jako hru pro jednoho hráče.
Steam charts hry Autodelve na webu SteamStatistics ukazují živý počet hráčů a křivky za 24 hodin, 7 a 30 dní, obnovované nejméně každých deset minut.
Na Steamu běží hra Autodelve na platformách Windows. Podpora ovladače neuvedena.
Hra Autodelve má věkové hodnocení DEJUS L a IGRS 3.